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Age of Empires II: Definitive Edition - Lords of the West

Welcome to Lords of the West, the first new official expansion to Age of Empires II: Definitive Edition. Challenge friends with two additional civilizations as well as new units and technologies. Battle your way across Western Europe and the Mediterranean with three new campaigns, subjugating your opponents by means of sheer military might and diplomatic prowess or through overwhelming economic and cultural power!

2 New Civilizations

Burgundians - Rise from a mere duchy to the marvel of Western Europe through economic might, cultural achievement, and the use of advanced military technology and tactics. The Burgundian unique unit is the Coustillier, a cavalry unit that utilizes a powerful shock attack when charging into battle.

Sicilians - Experience the diverse cultures and martial spirit of the Mediterranean's crossroads as you build one of the most coveted kingdoms of medieval Europe. The Sicilian unique unit is the Serjeant, a hardy infantry unit that can construct the formidable Donjon.

3 New, Fully Voiced Campaigns

Edward Longshanks - A bitter hostage of rebel barons, Edward Longshanks vows to reclaim his birthright and lead a shattered England to unprecedented heights of prestige and fortitude. A shrewd commander and cunning politician, his merciless methods are effective yet amoral. Follow him as his thirst for power and glory takes him throughout England, Wales, Scotland, and even on Crusade! In this campaign, you will play as the Britons.

The Grand Dukes of the West - For decades, the dukes of Burgundy have been embroiled in a bloody struggle over control of the mad French king using their cunning, military prowess, and immense wealth. However, as the blood that they spill is paid for with blood of their own, their focus turns increasingly northwards as they aim to create a kingdom of their own. In this campaign, you will play as the Burgundians.

The Hautevilles - Robert de Hauteville left Normandy in 1047 CE with a small robber band. Within a century, members of his family became dukes in Italy, princes in the Holy Land, and even kings of Sicily. Join these intrepid Norman adventurers as they fuse three cultures into Europe’s most tolerant and sophisticated kingdom. In this campaign, you will play as the Sicilians.

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Comments

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ElderGamer

Or as I like to call it "Padding the Game." I enjoy it and the good moments outweigh the bad for me. But there just felt like there was way too much unnecessary padding including: - The random blade rng - being forced to wait for merc missions on a timer - fewer quests but feeling incredibly bloated with tasks and backtracking - Blade field checks forcing you to grind said blade rng on top of grinding affinity charts to get higher levels for only a couple of random field checks in missions -enemies having absurdly high hp and making most early to mid-game fights feel like they take longer than they should. -purposely limiting or making you walk longer distances between warp points and some places that just lack warp points and probably should have them. -gormot field..........just gormot field is one of the worst/overly complicated/tedious to travel open areas I've ever explored in a jrpg. This is only impacted by how confusing the quest markers get and one of the worst map designs I've ever used. You will just not make any sense from reading this area's map. This is one of the first areas in the game by the way. Thankfully it gets better, but still -even the final boss is padded cause you spend half the fight with the dude running away and you cant hit him with close-range attacks. Note: don't try to set up orb full burst combos during his first 20-30% of health you damage. It goes to a cutscene and resets the entire orb chain for no real reason (thanks game) once you get a team and get into the swing of inflicting full burst orb chain attacks. It is honestly a really satisfying experience. But the first half kinda feels like a slog because you will more than likely not have all the tools to do this consistently. Everything else is great or passable. Music is always good, no surprise there. Area design seems to repeat a lot of themes of xeno 1 but they are still nice to look at. The story is passable but not as many twists and turns as the first game. Once you are told the main villain, that's it. More simplistic but that's not a bad thing for me. Voice acting is hit or miss. A lot more hokey line deliveries but most times it is a "so bad it's good" sort of thing. So yeah, it's enjoyable but has plenty of frustrating aspects that put down below the first one in my personal preference.

Deleted user

I had more interest in the combat system than the story. If you played xenoblade 1 and are wondering on whether to play this or 2 first. Just consider that this game is just as big as 2(if not more) and decide if your willing to pour in 100+ on an open world game if you dont really care for the main story. Otherwise, you might get some enjoyment out of this.

Deleted user

more interest in the combat system than the story. If you played xenoblade 1 and are decided whether to play this or 2 first. Just consider that this game is just as big as 2(if not more) and decided if your willing to pour in 100+ on an open world game if you dont really care for the main story. Otherwise, you might get some enjoyment out of this.