Rogue Wizards
The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities. The Guild has never admitted banlits because of their lack of magical capacity; and they've never admitted women because they believed women were too weak-minded to control such power.
Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild.
In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Every dungeon is unique, no two locations will ever be the same.
It's not all dungeon-crawl. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.
Comments
The thing they got perfect in this game was the heartscapes, A.K.A the dungeons. The dungeons music and their overall ethereal feeling are simply indescriptible, one of the best art experiences I've ever came across, while I do love the few dungeons from the first game, it's safe to assume this game improved in this aspect since it has a lot more of them, and most are beautifully done. Unfortunately everything else just falls short from the Blue Reflection essence, Gust simply decided to follow the Atelier Ryza formula, the game plays ridiculously and unnecessarily like Ryza 2, and a lot of the original Blue Reflection essence is simply nowhere to be found. It's a good game, but that's about it, it's not as special as the first one.
The thing they got perfect in this game was the heartscapes, A.K.A the dungeons. The dungeons music and their overall ethereal feeling are simply indescriptible, one of the best art experiences I've ever came across, while I do love the few dungeons from the first game, it's safe to assume this game improved in this aspect since it has a lot more of them, and most are beautifully done. Unfortunately everything else just falls short from the Blue Reflection essence, Gust simply decided to follow the Atelier Ryza formula, the game plays ridiculously and unnecessarily like Ryza 2, and a lot of the original Blue Reflection essence is simply nowhere to be found. It's a good game, but that's about it, it's not as special as the original game..
The thing they got perfect in this game was the heartscapes, A.K.A the dungeons. The dungeons music and their overall ethereal feeling are simply indescriptible, one of the best art experiences I've ever came across, while I do love the few dungeons from the first game, it's safe to assume this game improved in this aspect since it has a lot more of them, and most are beautifully done.
The thing they got perfect in this game was the heartscapes, A.K.A the dungeons. The dungeons music and their overall ethereal feeling are simply indescriptible, one of the best art experiences I've ever came across.
The investigation parts, tailing and deep wound systems were poorly made, the game runs like crap on the PS4 and I also found that deducing the killer's identity was too easy. Other than that, the game is great and has one of the best stories in the Ryu Ga Gotoku series.
Very good game, graphics improved a lot and the lore from the cult and Silent Hill is expanded, but that's about it, the gameplay barely changed anything, and even though the game story has some special moments and Heather is a good protagonist, it's all inferior to the previous game, also simply increasing the quantity of giant monsters in tiny areas doesn't make the game any more special.
Good story and characters, failed gameplay by trying to mix the GBA version with Kingdom Hearts 1.
For some reason, the developers decided that making you bleed by everything was a good idea, like a grenade exploding meters away from you not reducing any of your health, but giving you the bleeding effect (lol) think it's bad? Don't worry because it gets worse, for some unholy reason, the developers also decided that you often need more than a single bandage to stop your bleeding, and the bandages are now rare to the point you'll barely have any in a lot of difficult parts of the game.
Best game in the franchise, Clear Sky had some very problematic stuff, Call of Pripyat was too easy and had less interesting moments, even though both are good games and I loved Call of Pripyat's ending, Shadow of Chernobyl has the best story, my favorite moments and an overall good difficulty. I recommend the entire S.T.A.L.K.E.R franchise to anyone and I'm absurdly hyped for S.T.A.L.K.E.R 2, I just wish you luck when playing Clear Sky lol.
Just finished it, I LOVE the characters, the OST is DIVINE and it was one of the best journeys I´ve experienced.