What Determines A Game's Genre?
June 17, 2020 at 9:19 PM 0 comments
A game in it's most basic form, in my opinion, involve a set amount of rules that participants are bound, usually consists of one or more players, and a goal to determine the winner and thereby ending the game. What differentiates games from each other is what defines victory (or the winner) and what players must do in order to achieve victory (or become the winner).
A person becomes a player by participating in a game. A player becomes a winner by winning the game.
Ex.1 Person enters game --> Person is now also a player. Player wins game --> Players is now also a winner.
A game is the meta that a player is bound by where he can become the winner, which presumably is the ultimate goal. This meta usually comprises of limits and rules that restrict the player to certain actions .
The question therefore, is how does one become the winner within the rules and limits of the game? That question is answered by the term, strategy.
Ex.2 Player enters game. Player desires to become the winner of the game. Player is bound by rules and limits of game. Player uses strategy to overcome limit and rules game. Player overcomes rules and limits to become the winner of the game.
Using strategy however, does not necessarily guarantee victory, it simply offers a way to overcome rules and limits. But one must overcome rules and limits to win the game (unless of course the game is based on pure luck).
The reason a strategy doesn't guarantee victory is because several factors can interfere with the ability to attain victory. Sometimes it's other players, bad luck, bad odds, bad strategy, lack of skills, lack of experience, or even glitches.
Now since so many factors can interfere with a player's attempt to obtain victory, how does one actually win? The answer, depends on the game.
Games can be classified based on difficulty but more often than not, they're determined by the sub-meta within the game.
The sub-meta involves limitations and rules exclusive to the style or genre.
Now if all games involve strategy, are not all games considered part of the strategy genre? Well, this becomes a definition issue which I will elaborate.
All games use strategy, but what exactly makes a game a "strategy" game?
The gaming community has already determined what they consider are genres, so instead of building the definition from the ground up, I will attempt to classify what is already established.
The following examples are the deductions of the genres of what are typically described as fighting and strategy games.
Ex.3 Fighting Games:
- Two characters, exclusively present on screen, usually facing each other.
- A health bar is usually present above each character's starting position.
- In order to determine a winner, one character's life bar must be completely depleted, usually within a time limit.
- A player chooses a character to use in order to deplete another player (sometimes AI's) character during a match.
- The strategy therefore is how to deplete the other character's life bar before the player's life bar is depleted.
Strategy Games:
- A player views the game usually by a map layout, where he controls buildings and characters, usually grouped together in units, that serve one or more purpose.
- A player must use these characters and buildings to gather resources to expand and obtain more characters and buildings.
- A player must use these resources, buildings, and characters, to achieve a goal, which is usually the elimination of another player who has similar control over a different set of buildings and characters.
What differentiates a fighting a game and a strategy game?
As shown in Ex.3; in a fighting game, one character is exclusively controlled by one player, while in a strategy game, one player retains exclusive control over a set of characters, buildings, and resources. This means that while the goal of a game is victory, what separates these types of games is what a player controls and what constitutes as victory.
We can then deduce that game genres are determined by what a player controls and what is considered victory.
Now of course, what happens when you enter the realms where the genre is not so clear cut? Well, that'll take some time to divulge and probably another blog entry all together.
In the next blog entry, I'll attempt to deduce typical game genres and not so clear cut genres.