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Nananaya

Games Played in 2021

January 4, 2021 at 12:02 PM 0 comments

New year new gaems. I pretty much cleared out my backlog in 2020 so I don't expect to have nearly as much on my list this year but hopefully there's plenty of good new releases to look forward to.

Top 10 games played in 2021:

  1. 13 Sentinels: Aegis Rim
  2. Yakuza: Like a Dragon
  3. Resident Evil Village
  4. Monster Hunter Rise
  5. It Takes Two
  6. Jet Island
  7. Nier Replicant ver.1.22somethingsomething
  8. Omori
  9. Project Wingman
  10. Raging Loop

Completed: 53 Dropped: 18

Guilty Gear Xrd -Rev2- [Completed]

  • Great fighting game. One of the best artstyles in the industry, a wide variety of cool and unique characters, and of course super satisfying combat. The tutorial also has a lot of work put into it that I really appreciate even if I knew a lot of it already. I also really love all the work put into characters intro/victory screens and instakills. Arcade mode is pretty much what you expect but MOM mode is a bit too complicated for me. The lobby system is really cute as well. My only standout issue with Xrd is that some of the voices are annoying for me like May and Jam's. Jam's voice in particular pretty much makes her unplayable for me.

Mad Rat Dead [Completed]

  • Very nice and soulful rhythm platformer. The artstyle and story are very charming and the music is great (as it should be, since it's a rhythm game). Mad Rat's character development isn't anything groundbreaking but it's still pretty heartwarming watching him come to terms with his fate and use his last day to help people. Also the rat god's design is super cute. The game had a nice earthbound-ish "enter your name" moment as well and I always appreciate those. The gameplay is a little bit of a mixed bag for me. Having to line up jumps and dashes with the beat is satisfying most of the time but in the more difficult sections it can feel like a frustrating limitation, particularly when the beat suddenly slows down at certain points in each song breaking the sense of rhythm and almost always resulting in a quick death which really hurts the flow.

Kirby: Planet Robobot [Completed]

  • Pretty comfy game to play in bed. Solid but had a really strong unimpressed feeling of "Yep, that's kirby on the 3DS" like with Super Mario 3D Land. I'm not a big fan of how kirby controls since he's floaty but the robot felt better and it kinda just made me wish they made a new IP where you play as the robot without the lame kirby baggage. I think the game kind of overused the switching of front and back layers since DK already thoroughly explored that, but some stages were more fun like the car segments and remote-controlled kirbys. The game also looked fairly nice for a 3DS game.

Fire Emblem Echoes: Shadows of Valentia [Dropped]

  • Weird FE game. Even though I prefer 3H and awakening it's nice getting the classic FE vibes back once in a while and echoes provides quite well in that respect. The artstyle and character designs are great and I really wish the artist worked on more FE games. There are a lot of weird aspects to the game like dungeon crawling and magic costing HP. The dungeon-crawling is very underdeveloped and might as well not even be in the game. I never really cared for weapon durability so I don't mind it not being included and magic costing HP seems like a fine enough system. The story isn't really anything special and the characters are serviceable but the dialogue is pretty well-written and the voice acting is solid. It's also cool that you get to control two separate armies led by 2 different lords for most of the game. The absolute biggest problem with the game and the thing that led me to drop it is the garbage map design. An absurd amount of maps in echoes are just mostly flat maps with hordes of enemies clumped together in big groups in random spots. When they do try to get creative it tends to result in obnoxious poison swamp maps that aren't enjoyable in the least. The difficulty annoyingly ramps up in the later acts as well and even though it can technically be alleviated by grinding in the dungeons, I'd rather not subject myself to the tedium. Hats off to the first dropped game of 2021.

13 Sentinels: Aegis Rim [Completed]

  • Extremely impressive game and certainly the best in vanillaware's catalog. 13 sentinels has an incredibly complex, interesting, and well-put-together sci-fi plot with tons of surprising twists and good character moments. Nearly all of the characters are likable and distinct and their individual story routes all have unique vibes to them giving the progression a good sense of variety. The only route I wasn't a huge fan of was Fuyusaka's because the ways to progress could be very obtuse like feeding the cat at the intersection. The writing and voice-acting were very natural despite the grandiose and complicated topics that frequently came up and I was enthralled the whole way through. The art was beautiful as it always is with vanillaware and this was clearly the best of their efforts so far. The music was fitting and generally solid with some awesome combat tracks that helped liven up the otherwise easy steamrolling. The one thing really holding it back from being a straight 10 is the combat which was clearly an afterthought. Sentry guns and interceptors completely decimate any and all challenges with ease and while it can be satisfying to blow everything to smithereens without lifting a finger, it does make the battles lose their sense of urgency and strategy. Also I really like giant robots so it's a big shame to me that everything in the battles are just represented by colorful icons instead of actually getting to see the mechs fight. That being said, the game is certainly primarily a visual novel so the lacking nature of the combat doesn't impact the overall enjoyment too much. I really hope this game ends up getting the recognition it deserves.

Parodius Da! [Completed]

  • Pretty fun whacky shmup. Mostly carried by its interesting boss designs but it was a good time. Nice music too.

Gokujou Parodius! [Completed]

  • It's an improvement over the last one in pretty much every way. More interesting and flashy stages/bosses and I get to play as a cute bunny girl. You can really feel the team's love for gradius and shmups in general.

Jikkyō Oshaberi Parodius [Completed]

  • Not much to say, it's better than Gokujou with even wilder stages and bosses. Even had a neat lightgun segment even though it was a bit too much to keep track of on screen. Also the new blonde girl is super cute.

Sexy Parodius [Completed]

  • Peak parodius with the best visual style so far. The missions are an interesting way to vary things up though they're not very complex and the coin-collecting ones were unusually difficult. The mission ending CGs were cute and really added more charm to an already-soulful series. I was a bit disappointed I couldn't play as the blonde girl from Jikkyo but Hikaru is cute enough. Also cool that one of the levels was castlevania-based.

Money Puzzle Exchanger [Completed]

  • It's a fun puzzle game with cute characters. I'm biased toward it because I actually won in it but I still don't know a thing about setting up chains. Pretty fun to play casually though.

Twinkle Star Sprites [Completed]

  • Cool competitive shmup. Fun to play and has a cute cast of characters. My only real complaint is that the characters don't really feel different to play. The only major difference is in their special attacks and since those all take place on your opponent's side it doesn't really make your experience all that different.

Marvel Super Heroes [Completed]

  • Fun fighting game but playing it after MSH vs Street Fighter just makes it feel like a watered-down version. I also found the infinity stones kind of annoying since they just force your opponent into being defensive half the time and they rarely feel earned.

Yakuza: Like a Dragon [Completed]

  • I had my doubts for this game when it was initially revealed due to the turn-based gameplay, but it ended up being one of my favorite Yakuza games. The gameplay is surprisingly smooth and enjoyable despite it being the team's first foray into turn-based combat. Battles rarely take too long and the fleshed-out job system allows for plenty of variety. The environmental aspect of the combat is neat and hitting enemies with nearby objects is satisfying but there were plenty of times characters would either start way too far from the fight and have to waste time running to everyone else on their turn, or party members/enemies would get caught on walls and run into them for 10 seconds before teleporting to their targets which was annoying and awkward. It was also annoyingly difficult to avoid running into enemies on the map which became a nuisance when they were too low-level to grant meaningful exp. Difficulty was largely well-balanced aside from Majima, Saejima and Kiryu which forced me to grind for a couple hours. The characters were a big part of what made the game great. The entire party is very likable and I ended up having trouble choosing who to put in my party because I enjoyed all of them. Ichiban is a very endearing protagonist and his hard-headed overbearing yet charismatic nature was a welcome breath of fresh air after Kiryu's stoic personality. Watching Ichiban, Nanba and the others grow over the course of the game was great and really aligned well with the genre shift to JRPG. The story is continuously engaging with plenty of twists and turns (although the coin locker twist was hilariously silly). They actually managed to keep the political aspect of the story interesting by having Ichiban directly linked to Masato and it made for a very emotional final confrontation and ending. I would say the only weak parts of the story were that the party's motivations could feel unconvincing at times since there's really not much reason for the player to care about Nonomiya, and the section focused on the Ijin Three went on for a bit too long. Aside from the main plot, the substories are as fun as ever and make it a joy to go around the massive map of Ijincho. The vocational school and its trivia quizzes were also a very fun inclusion. The management minigame was kind of fun but I didn't really like how it was the only way to get a substantial amount of money for most of the game, especially since money is far more important in this Yakuza due to the need for equipment. Lastly I need to note that I played the game with the english dub since dubbed yakuza is pretty fresh and I play most games in english anyways. The dub cast did a great job, particularly Ichiban and Nanba's VAs who really sold their characters in the emotional moments. The only one who really noticeably fell flat was Kiryu and that's even putting aside the weirdness of just hearing him in english. I was impressed that they went through the trouble of dubbing the karaoke songs as well but most of them were pretty awkward with Adachi not even sounding like his speaking voice. Nanba's Baka Mitai was pretty good though. Other gripes would be that a lot of minor characters like grunt enemies and cutscene crowds weren't dubbed which can be kind of jarring. Overall I had a great time with this game and would gladly play a sequel with Ichiban going forward.

Apollo Justice: Ace Attorney [Completed]

  • Finally completed the black sheep of the series and with it, every english Ace Attorney game minus the layton crossover. It was certainly one of the weakest entries but was still pretty enjoyable. The cases are solid but never reach the average level of quality in the other games often due to a lackluster conclusion, lack of ingenuity on Apollo's part, or predictable twists. The 3rd case is a nice microcosm of the game's quality since it has an interesting premise and the twists (Lamiroir/Machi's abilities to see and speak, the reversal of the song lyrics) are intriguing and make for a good mystery. It also has plenty of fun back-and-forths between Apollo and Gavin. However the case was bogged down by an unreasonable amount of flashbacks, very weak killer motivation, and some baffling unanswered questions (if it's quickly established the murder was done with a revolver that would dislocate the shoulder of an untrained adult when fired, why are you trying a child who's completely uninjured?). Regardless, while most of the cases suffer from these types of issues, the first case is one of the stronger ones in the series so I definitely give it credit for that. The characters are as charming as ever with the exception of the unnerving gross reporter in the final case. Gavin is a great prosecutor who's both competent and full of personality and I even like hobo Wright despite it being silly that they let him oversee the new judicial system despite being discharged for forgery. Apollo and Trucy have really good designs but for all intents and purposes they might as well be the old Phoenix and Maya (though Trucy at least has the magic aspect which earns her a few points in my book). While Apollo is generally competent, it does feel like others take a lot of the glory from him, Phoenix especially basically solves the first and last cases which really devalues Apollo's protagonist role. I also thought the choice offered at the end of the last case was very silly since nobody in their right might would ever vote Vera guilty unless they were just curious about the bad ending. The decisive choice in JFA's last case was much stronger. Apollo's bracelet gimmick is interesting but a lot of the time it feels unreasonable that the witness in question would confess things just because Apollo saw their eye twitch when they mentioned the murder weapon. The music is still great as always and the 3DS's HD version of the game looks unusually fantastic compared to the weird-looking filtered sprites in the HD trilogy.

Xenosaga II [Dropped]

  • Figured I should give it a shot since I don't have much else to play at the moment anyways despite its awful reputation. I don't know if I'm just too stupid for the battle system or it sucks or what, either way I'm really not enjoying it. Also really not a fan of the redesigns and voice acting.

Super Mario RPG [Completed]

  • Very pleasant game. SMRPG is full of soul with its cute aesthetic and charming dialogue. The new characters and areas feel right at home in the Mario universe. It's surprising that the villains haven't shown up in later Mario games since they seem like good material to draw on but I guess shiggy hates RPGs too much. The gameplay with its well-presented timed hits and relatively simple RPG mechanics make for a satisfying and laid-back experience. My only complaint would be that there's very little reason to use Bowser and Peach (at least until the end of the game) so I couldn't bring myself to swap out Mallow who is a total nerd. Geno was pretty cool though, I get why people want him in smash now. The game's pacing was a little odd with areas like the cloud kingdom and pirate ship taking far longer than others like star hill. Overall though I liked how quickly the game progressed and I wish there were more of these short-but-sweet JRPGs like Panzer Dragoon Saga and Chrono Trigger that trim the fat for a tighter experience.

Jet Island [Completed]

  • An absolute blast and easily my 2nd or 3rd favorite VR experience up there with Alyx and exploring worlds in VRchat. The sense of speed is incredible and I wish I knew what magic they performed to keep me from getting nauseous at all throughout the whole thing. Traversing the world, finding the drones and modifiers, and overcoming the large-scale SOTC-ish boss fights was a joy one can only get from VR and really shows off the strengths of the platform. It's a shame none of my friends have VR so I can't experience the multiplayer mode but I got quite enough enjoyment from it already. Can't really think of any downsides except all the drone fights are pretty much the same and could've used some variation.

vib-ribbon [Completed]

  • Interesting game. Very neat presentation and plenty of soul. Nice music but the fact that there's only 6 songs is a real shame since I live in the modern age and don't have CDs to try with the custom track feature.The gameplay is nice and simple on normal but the combined shapes on hard difficulty can be really annoying to keep track of when the speed picks up.

Horizon Vanguard [Completed]

  • A very cool VR experience that really feels like it would be a prime example of futuristic arcades like a VR space harrier. The low-poly aesthetic and varied stage designs have a lot of soul and the music even has an arcade-y feel to it. The gameplay is satisfying and it's definitely one of the more enjoyable seated VR experiences I've tried since you actually feel like you're on a cool hover-bike jetski thing. The only big flaw and it is a BIG flaw is the difficulty. Most of the stages are locked behind not only clearing very difficult stages on a limited lives system, but also finding and collecting a lot of cleverly-hidden intel items of which there are 3 per stage. Many intel pieces seem ridiculous to find and get on your own like jumping off a fallen pillar which gives you one 2-second chance to shoot a green button despite the game teaching you not to run into anything. Not to mention if you die and continue on a stage (which will almost certainly happen unless you spend a long time practicing them) you will be unable to use that intel to progress to the next stage which I feel is very unfair and it could've just locked you out of the leaderboard instead. As a person who sorely dislikes repeating the same levels over and over again to practice later ones, I just turned on the invincibility mode so I could see all the stages after a few runs and had plenty of fun doing so. Though admittedly it is kind of shameful seeing I'm one of the 2% of people that have cleared later levels because I basically cheated but I'll just blame the dev instead for not disabling achievements.

Harmful Park [Completed]

  • A nice shmup reminiscent of Parodius with its lighthearted and whacky stages. The consistent theme of Harmful Park is less interesting than Parodius but it has its own appeal. Gameplay was solid, quite liked the fully upgraded ice cream beams in particular. The fully-voiced cutscenes were a nice surprise and they looked pretty good even though I had no idea what they were saying.

Klonoa: Door to Phantomile [Completed]

  • Nice game. Has solid platforming mechanics and pretty easy puzzles but really shines in its presentation with a good-looking artstyle and great designs. Even though it's a short game and there's not much story, what's there is really nice and it pulls off some emotional moments without feeling forced or rushed. I'd say my only standout complaint is that I'd much rather have a small double jump instead of klonoa's lame flapping thing but it's not that big of a deal. Also I really liked the moon kingdom music.

Blood [Dropped]

  • As much as I like doom, I simply don't get any enjoyment from these hitscan/respawning enemies. My friend told me to keep spamming crouch while running around but that's just annoying and it doesn't even seem to help much.

Klonoa 2 [Completed]

  • Substantial improvement over the first game in nearly every way. It may not have the soulful PS1 aesthetic but it makes up for it with more developed and interesting stages. 1 had some fairly generic environments while 2 has more variety like amusement park levels and fun surfing levels. The 3D visuals are also plenty nice-looking even if I prefer the look of the first game. The gameplay is generally more interesting thanks to the level improvements, new enemy functions like the lightning, bomb and charge enemies, and more interesting (yet still easy) boss fights. The story of klonoa 2 is less emotional than the first game but there's more depth to it and the new characters are nice. Lolo in particular is very cute. The made up language did start to get on my nerves a bit thanks to the increased amount of cutscenes, popka sounding annoying and the song during the snowboarding level. I appreciate the increased length of klonoa 2 but a few levels did go on a bit longer than they had to. I loved the forgotten kingdom stage and its moon kingdom throwback song though.

Until You Fall [Dropped]

  • Very cool VR game with some annoying faults. The visuals are cool enough and the melee combat is some of the most satisfying you'll find in VR with its meaty hits and enemy knockbacks on critical strikes. It's a roguelike so progression consists of getting random powerups and fighting through randomly generated stages, but this is where the game mostly falls short. Aside from the grunts which are so easy to beat I barely consider them enemies, the game only has 3 (technically 6) enemy types: Knights, mages, heavy knights, and their upgraded flaming counterparts. The flame versions are pretty much just faster, stronger versions of the normal enemies with a couple new moves. It's better than nothing but it doesn't help the same-y feeling of subsequent runs. There aren't that many different stages either, once you do a few runs you'll almost certainly repeat a lot of them. As for gameplay faults, mages are extremely annoying since the block detection for their projectiles seems to randomly not work and they like to jump behind you which demands using the game's lackluster system for turning and switching targets. In general, fighting multiple opponents in later stages is a recipe for disaster due to their fast and lengthy combo strings and it really feels like the game isn't properly built for it. Variety is supposed to come from the varied weapon types but leveling up a weapon to level 9 or so and switching to a vastly underpowered unupgraded weapon for variety's sake is just not very tempting.

Paradise Killer [Completed]

  • Cool indie game that actually manages to pull off Suda51's unique style really well. The game's premise was immediately appealing to me since they just give you a nice cozy island to explore and look for clues and you can end the game whenever you feel you've gathered enough evidence. I've never played a mystery game that allows that kind of freedom so it was quite refreshing. The island itself is big enough to have a lot of interesting areas to explore but small enough that it's never a chore to get anywhere and your movement is pretty nice with an unlockable double jump to boot. Finding relics and blood crystals around the island is satisfying but there's too much of them. I ended the game with like 30 extra blood crystals after spending them every chance I got, including buying all of Crimson Acid's info. Paradise Killer's world is very interesting with its unique premise of an immortal society constantly trying to create a perfect island while resurrecting their gods. The characters are distinct and have plenty of interesting world-building dialogue as well. Some of the designs are a little too garish for my liking but there was definitely more good than bad and they fit well with the world. Piecing together the mystery from evidence and testimony is certainly enjoyable and remains interesting till the end of the game as more and more characters begin to appear suspicious but there are some issues that spring up. Bringing up incriminating evidence to characters rarely gets you anything more than them going "Sorry don't know what that is" and dismissing it which kind of takes the satisfaction out of finding that evidence since you can only properly use it at the very end of the game. There's also very little need to actually piece things together if you find all the major evidence by the end since they practically tell you who did what. This is especially evident with the main mystery (Who killed the council?) since they literally have you meet the killer and have him admit it plus having a literal trail of evidence connecting him to the crime scene. I don't have too much of an issue with it since it is a reward for exploring thoroughly but I would've liked to piece at least a few things together on my own in a detective game. Another odd part of the ending is that even though you get to decide the fate of whoever's left after the trial, you don't get to decide the fates of those indicted in the trial. Even though all Sam and Lydia did was put something in the council room without knowing what it was for, you can't just exile them and instead Lady Love Dies will smugly shoot them to death and drive off into the sunset. While the ending was odd, it was pretty satisfying to list off all the evidence I found and cause the criminals to break down and expose others like Carmelina since they have nothing to lose. Also the soundtrack was great. Overall I was very impressed with Paradise Killer even if it did stumble a bit in its conclusion.

OMORI [Completed]

  • I feel it's pretty easy these days to see "An emotional indie game about depression" and cynically dismiss it, but OMORI does a great job handling this theme and a bevy of others. OMORI manages to efficiently tug at the heartstrings with its mysterious underlying plot, likable characters, excellent presentation and very nice soundtrack while also being a decently fun RPG in its own rights. The story's balance between lighthearted fanciful adventure in a dreamlike world and more grounded future events with some psychological horror tossed in is handled very well and keeps both halves fresh for the most part. The plot twists at the end are thoroughly surprising while also being pretty well-foreshadowed, and the constant theme of overcoming guilt and fear with the power of friendship is conveyed in a very powerful and endearing manner. The main characters are all very likable despite being kids and, surprisingly enough, actually acting like kids. The side characters are pretty fun too. The game's sense of humor isn't particularly great or anything but it did make me grin a few times, though it is kind of predictable at this point to have the race of strange creatures like the mr.saturns from Mother. The artstyle is great, particularly in the boss battles, horror segments and beautiful cutscenes. I really like the character designs too since they manage to look distinct enough from anime without veering into calarts wiggly arms territory. The gameplay is solid with really nice-looking animations on attacks and I like how the friendship and emotional themes play into the battle system, giving it a unique vibe from other JRPGs. Unfortunately most battles are very easy and even with battle text speed set to fast they can last way longer than they should. Limiting each character to 4 skills limited combat variety as well and I think it was an unnecessary restriction. A way to skip cutscenes would've also been nice since my computer crashes randomly and the time between save points can be quite lengthy. Not to mention if you lose to one of the few difficult bosses like Sweetheart you have to view their entire pre-battle cutscenes as well. Certain areas also last way longer than they should like the Humphrey segment and underwater as a whole so pacing can be a grating at times, especially since you're quite close to the end by that point. And while it's not a major complaint, I don't really see the point of the hangman letters being a requirement to progress to the end. I only had to go back for one and it wasn't difficult to find or anything but it felt like needless padding, especially coming after the drawn-out Humphrey segment. Overall OMORI was an impressive and heavy-hitting game. The gameplay might've had its shortfalls but I'm always a little biased toward games that can emotionally affect me so I can forgive the majority of them.

Super Mario Land [Completed]

  • Uhhhh it's okay I guess. The jumping is really clunky and it's super short but I guess for a mario on the original gameboy it's fine. The music's pretty good at least.

Intelligent Qube [Dropped]

  • Pretty neat puzzle game. Unique, satisfying gameplay and some nice music. Did pretty well for 5 of the 8 levels but it became too difficult for me since I suck at puzzle games where I have to plan and set things up.

Gradius [Completed]

  • Pretty fun. Obviously pretty simple given its age and that it's the first in the series but it was definitely more satisfying to play than the first Parodius at least.

Gradius II [Completed]

  • Really nice visual upgrade from the original and it's neat that you can choose between different weapon loadouts at the start. The stages and bosses have more variety too. But the difficulty is an absolute nightmare. Even with my baby strategy of abusing save-states, I had a hell of a time getting through a lot of parts that just felt plain unfair. I suppose it's to be expected from old arcade games trying to squeeze the quarters out of every kid but I was still baffled by what they expect from the player sometimes.

Gradius III [Dropped]

  • A very annoying sequel that focuses way too hard on cluttering the screen with enemies and bullets at all times. This is somewhat balanced by the game slowing to a crawl whenever the screen is full of things to avoid but it makes for a very grating experience spending the whole game trying to thread the needle in slow motion. Not to mention you never know for sure when it'll speed back up which really caught me off guard in the 3rd boss fight and ticked me off. I guess to the game's credit the bosses are more interesting from a gameplay and visual standpoint but the rest just gives me a headache.

Attack of the Friday Monsters! A Tokyo Tale [Completed]

  • Cute little game. Has a nice premise and does a good job of capturing the feeling of childlike innocence in a comfy japanese country town setting. It's very short and I feel like it could've been quite a bit longer to build up your relationships with your friends and the rest of the townsfolk but as it is it's decent enough for a short story. The dialogue could feel really odd and disjointed at times but it felt like a localization issue more than anything and for the most part the conversations were really charming like the one between Sohta and S-chan on the swingset. The cardgame is a fun little minigame but it doesn't really see much use since you only need to beat each kid once at most. Collecting monster cards is fun enough but there's too many pieces you have to collect for how short the game is.

Ridge Racer Type 4 [Completed]

  • Cool game. It's really neat how the story changes depending on your difficulty and it allows for a nice feeling of progression when you go from easy to normal to hard. The stories aren't super in-depth or anything but they're surprisingly nice for what amounts to just several short conversations and an epilogue. It is a shame the tracks stay the same across difficulties though. The arcadey racing is pretty good but the drifting can feel kind of unreliable sometimes. The tracks have great atmosphere with nice visual designs despite the PS1 hardware's limitations and a great soundtrack.

echochrome [Dropped]

  • This game's actually pretty neat. The aesthetics and music are nice and the gameplay premise is really interesting for a puzzle game. The logic for the puzzle rules is really impressive to see in action with all the perspective-bending. Unfortunately, actually solving the puzzles is pretty tedious since it takes a lot of effort to line things up just right so they connect, and it's really easy to make a mistake and have to redo that process over and over again.

Me & My Katamari [Dropped]

  • I'm pretty impressed they put a whole katamari game on the PSP and I like the island premise. The controls feel really wonky though and my prince will frequently turn the opposite way that I want. Playing with the vita's analog stick isn't precise enough for the movement so I have to use the D-pad and playing katamari with a D-pad hurts my thumb so I just couldn't have a good time.

Picross 3D: Round 2 [Completed]

  • Very addicting and satisfying puzzle game. After playing a lot of kemono friends picross, it was surprising seeing how well picross worked in a 3D format. The game's absolutely loaded with content since I finished around 200 puzzles before the credits played and unlocked like 50 more to do afterwords. The music and aesthetic are very relaxing and suit the puzzle-solving mood really well. My only real complaints are that the flavor text for the objects don't have much personality and I don't think miscoloring a block should give you a strike since it's very easy to misclick and it can punish you instead by having you take time to look for the mistake you made later.

Super Robot Taisen OG Saga: Endless Frontier [Dropped]

  • An otherwise fun game ruined by Project X Zone syndrome. Much like PxZ, Endless Frontier features a fun cast of characters with great designs and some well-localized banter which makes the story segments a real good time. The battles have really well-done animations, both sprite and anime cut-in, and for a few hours it's fun efficiently juggling enemies with well-timed attacks and character switches. Unfortunately also like PxZ, this gets extremely repetitive as bosses with bloated HP values appear frequently one after the other with the ability to auto-recover and break your combos if they happen to touch the ground for half a second. Not to mention the long repetitive attack animations that you have to sit through every turn. The bosses also waste your time by forcing you to go back to the nearest save point after each fight because the game likes to toss 2 or 3 more bosses right after each other without any warning. It doesn't take long to realize that every single challenge can be overcome by grinding a couple levels and spamming items as needed while the fights play out exactly the same way every time. I appreciate them trying to mix up the turn-based formula with an action-y twist but it just doesn't do the game any favors. I really like that KOS-MOS is in the game though, nice pick.

Jeanne D'arc [Dropped]

  • An alright tactical RPG. The gameplay is decent standard TRPG fare with a semi-interesting temporary transformation mechanic for a few characters. However the transformation mechanic does lead to over-reliance on Jeanne which can result in an annoying gap between party levels. The most interesting part of the game is that it's set in the hundred years war and follows the game's namesake, but the inclusion of magic spells and goblins and demons takes away from the novelty of that setting and makes it feel more like the standard medieval fantasy JRPG. The character portraits have a generic anime style and the battles have a pretty unappealing 3D aesthetic with chibi models. I wasn't really a big fan of any of the character designs either but the surprising amount of anime cutscenes was nice. Overall, while the game isn't outlandishly bad in any aspects, there's not a lot of good standing out to me either.

Yuru Camp VR [Completed]

  • Kind of a ripoff for 20 bucks. It's basically just an episode of the show from Nadeshiko's perspective. It is cute for what it is, the atmosphere is comfy and the dialogue is exactly like that from the show. Unfortunately it's only 30 minutes long and player actions are exclusively limited to looking at things in a single small environment to initiate conversations. It would've been great if you could move around and pick up stuff, do some cooking or other minigames, or anything that would give the game some more content and improve immersion. It's a shame because they really nailed the core aspects like the dialogue, model quality, expressions and voice acting. Just wish there was more to it.

Wild Arms [Completed]

  • Solid classic JRPG goodness. Wild Arms delivers a nice story with surprisingly good character moments and a great soundtrack. I was a bit disappointed when the cover and intro gave me more western vibes and I found this was pretty much just limited to Jack being a cowboy, but it was fine. It was kind of underwhelming that you only have 3 party members for the whole game but they end up being very developed. Rudy's past and identity as a machine and Jack's confrontations with Harken in particular delivered some earnest emotional scenes that I didn't expect. I also quite liked Rudy's interactions with Jane and I wish that was more prevalent in the story. The gameplay is okay, the battles are slow because of fairly long loading times and laggy animations. There are some neat aspects though, like Rudy's different arms, Jack's fast draws and Cecilia's crest graph system. Also the use of each character's tools for puzzles in the field is interesting and makes them feel a little more unique. Unfortunately each boss battle pretty much plays out the same way with having Cecilia cast Slow/Armor Down and spamming Rudy and Jack's strongest skills but that's something a lot of JRPGs have in common so I can't knock it too much. Visually Wild Arms doesn't stand out much from its competition with serviceable 2D art out of battle and lackluster 3D models in battle, but in terms of music there's plenty of great and memorable tracks that really help set the atmosphere of the game. Overall Wild Arms delivers a solid classic experience complete with the usual repetitiveness and tedium but with more than enough charm to make up for it.

Lunar: Silver Star Story Complete [Dropped]

  • Hard to say why but I was bored out of my mind the whole first hour I was playing this. I know JRPGs usually start slow but usually it doesn't bother me. Perhaps it was the frequent, difficult-to-avoid, slow and simple battles or the purely cliche setup with nothing to praise besides the surprising amount of anime cutscenes and voice-acting. Maybe I just wasn't really in the mood to start another JRPG so soon after playing Wild Arms. Whatever the case, I have no interest in playing more for a while.

Robot Alchemic Drive [Dropped]

  • This game's pretty neat. I actually love the controls and it manages to convey the sense of weight and power a mech should have without feeling clunky like armored core and gundam versus. Unfortunately the controls and the feeling of punching the monsters are really the only good parts of the game. You have to spend an obnoxious amount of time running around the city on foot while experiencing the fairly generic story. The voice acting is hilarious for a while but loses its appeal a few hours in and I just started skipping the cutscenes entirely. 15 episodes in and the enemies are all almost entirely fought the same way. Also while it is cool to view the robot battle from the human's perspective, it often just ended up requiring a lot of tedious camera management. I'd love to see this game's atmosphere and combat brought back in a new mech game that's more competent in the other aspects.

Rose Guns Days [Completed]

  • Finally finished the last holdover from 2020, wew. RGD has a very interesting premise and setting with its post-war Japan being encroached upon by America and China. The cast is generally likable with good designs, especially Leo and Caleb who are exceedingly charismatic. The story never reaches the heights of Higurashi or Umineko, but it's solid with at least one very cool moment per season like the final showdowns with Alfred and Caleb. RGD also unfortunately displays Ryukishi's bad writing habits that I first noticed in Ciconia. He has a tendency to get laser-focused on a concept and repeat it ad-nauseam. This is especially apparent with the Soy Sauce War and job trucks in season 3. Season 3 in general was a massive dip in enjoyment for me with Leo and Caleb being replaced by the much less charismatic Wang and Wandering Dogs, the focus on the aforementioned Soy Sauce War/job trucks, and the slow pacing with it being the longest of the 4 seasons. The focus on Primavera trying to win the cultural and economical wars of post-war japan is a perfectly understandable concept, but unfortunately it's just not fun to read about and the focus on soy sauce in particular just feels juvenile and petty. Overall though it's nice seeing the characters from Primavera grow and follow different paths, ultimately leading to the conflicts in season 4. Season 4 (and the ending of season 3 leading into it) is where RGD finally becomes consistently engaging with notable deaths raising the stakes, good new additions to the cast in Keith, Alan and Yuki, and well-paced doses of the action, betrayal and tragedy that suit a mafia story. It's just a shame it took until the last season for it to reach that level of quality. The music is good enough, there's a few standout tracks but it's generally much weaker than the stellar set that is the umineko soundtrack or the atmospheric and heartbreaking higurashi soundtrack. The art was nice and an interesting switchup from the usual silly ryukishi portraits. The cut-ins for the fights were especially cool and really added to the impact. Overall, RGD has its ups and downs like any VN but it never really justifies the time investment until the last 10 hours or so. It's solid and I wouldn't tell someone not to read it, but it probably wouldn't come up if I was giving out recommendations.

Metal Gear: Ghost Babel [Dropped]

  • It's pretty impressive that they managed to fit all the typical lengthy MGS codec conversations in a GBC game, and it's pretty well-made for what it is. I just don't really enjoy 2D Metal Gear unfortunately.

Monster Hunter Rise [Completed]

  • Another great monhun surprisingly not hampered by the switch, though I do wish I could've just played it on PC right away. The shift to a more japanese aesthetic is a bit more pleasing than World's western style, especially with the character models looking more appealing than potato handler. The gameplay remains largely the same with the exception of wirebugs which provide a lot of fun mobility to the combat and add to the potential of all the weapon movesets. Switch skills are also a solid addition but having to unlock them individually through quests and making several of each weapon type is annoying and I'd rather have a variety of skills to pick from right away or at least at designated hunter ranks since I switch between a lot of weapon types. The new mounting system is fun too. Most of the new monster additions are cool, specifically goss harag and rakna haraki. Though there are some who come up short like tetranadon who's way too easy and almudron which is just a massive pain to fight. The rampages are more fun and interesting than the siege battles of the previous games but I still just prefer the regular hunts. The final fight is fun but has a pretty anticlimactic ending so I guess I just have to wait for updates to get something more satisfying. While I did get kind of tired of the complexity of World's maps, Rise's are a bit uninteresting in comparison and you can cross them extremely quickly with palamutes and wirebugs which makes them feel quite small. Forging new weapons is more satisfying this time around since the models are much more unique than World's, though I did find myself running annoyingly low in funds a lot in high rank which felt like a really unnecessary restriction after going through the trouble to collect materials. Rise looks surprisingly nice and runs smooth enough despite the switch's dated hardware and I never experienced any major framerate dips. The music was cool too. I'm eager to see what the updates have in store.

Neptunia Virtual Stars [Dropped]

  • A neptunia game sucks, shocker. That being said, they're usually just okay enough for me to enjoy the cute girls at least but not this time. Virtual Stars plays like crap, there's no nice way to put it. Enemies are damage sponges and the combat is completely unenjoyable and repetitive. The setup for the story just feels cringe with how obviously they're trying to cash in on the vtuber trend. I actually like vtubers but their implementation in this game is awful since for the most part they're just loading screen ads. The lack of a dub is pretty disappointing since I prefer the english nep voices but with all the vtubers in the game it's understandable. The new original girls they added are pretty cute so it's a shame they didn't get a game that's at least serviceable like neptunia U.

Project Wingman [Completed]

  • Surprisingly great for a fanmade Ace Combat. If I didn't know the title and someone told me it was an actual Ace Combat game I'd believe it right away. The gameplay and visuals are practically the same as Ace Combat 7, but with some minor differences like guns being more effective in Wingman. The soundtrack is a tad weaker than the average AC OST but there's still some standout tracks and it's fitting across the board. The story and dialogue do a great job of emulating AC's endearingly cheesy writing and ability to make the player feel like a bigshot. The indie scope of the project caused it to not have any actual cutscenes but there are still plenty of cool moments that happen mid-mission, particularly with the final boss fight. I do have some small gripes with the presentation, namely the screen getting way too cluttered in certain missions and bossfights because of all the explosions, post-processing and railguns going on as well as several typos in the subtitles and voice lines that don't match said subtitles either. I have mixed feelings on the developer's decision to not include checkpoints because while it does make the missions more intense and promote more careful play, the game crashed multiple times for me and I had to restart missions from scratch which was really annoying. My final thought on it would be that while the game was clearly made with a lot of love for AC and it does a fantastic job of emulating the series, it ends up not really having much of it's own identity. It's certainly enjoyable as an Ace Combat game, it's just a shame they didn't use its nature as a distinct IP to try more original ideas.

Prince of Persia: The Sands of Time [Completed]

  • Great game. Between this and Beyond Good & Evil I'm starting to see why people cared about Ubisoft back in the day. PoP has really satisfying platforming that feels like a more advanced version of the modern Uncharted/Tomb Raider climbing with some additional parkour elements like wall running and jumping. The ability to rewind several seconds of time really helps to negate any frustration as a result of missed jumps or control mishaps as well. The combat is solid too though it can be a bit repetitive. The enemy types requiring a combination of vault and wall attacks, as well as the time dagger which can reduce the hectic nature of the tougher fights by freezing the more dangerous enemies but at the cost of sand which can only be taken from defeated enemies, creates a fun balanced combat system that allows for stylish and intense battles sometimes. Plus when you get the last sword and just start decimating enemies with single blows it feels great. The puzzles are fun to solve and never too difficult, though I did have trouble finding a safe way down after solving a few of them. The game is really well-paced as well. You never really find yourself doing any one area for too long but it doesn't feel rushed. The story is good enough, has a solid premise and setting. The dialogue is well-written and there are some nice cutscenes here and there. It actually manages to tell a pretty decent romance as well, though I would've liked if the prince and Farah had a few more conversations that weren't just bickering. Also the final boss was kind of lame, but I really liked the ending and how the whole story is framed as him telling Farah about their journey after the fact.

Persona 5 Strikers [Completed]

  • Surprisingly good for what it is. Didn't really have high hopes for what looked like a cash-in musou spinoff but it genuinely feels like a full-on P5 sequel. The style of the original is replicated perfectly and the new gameplay does a good job of carrying over previous combat elements in an action format. The new characters fit in perfectly, particularly Zenkichi who's easily one of my favorite P5 characters in general now. The story is solid with a lot of fun and emotional character moments, though the first half or so is pretty formulaic with how each antagonist just happens to parallel with one of the party members. Aside from that though, the conflicts presented are engaging and the lighter side of the story nails the road-trip vacation vibes. It's just a shame a design as cute as Alice's probably won't ever appear again. The gameplay is fun for the most part. The characters all feel relatively unique and the presentation is stylish and satisfying. Also nice that they went through the effort of retaining the persona fusion system when they could've just gone the lazy route and given joker a moveset with arsene. Unfortunately, P5S has a bad problem with bloating enemy HP to where you spend every miniboss and boss fight just spamming elemental advantages and it makes them really boring. This on top of the unavoidable repetitive nature of a musou game had me feeling really tired by the end, especially with how long Akira's dungeon was. I also got annoyed with how much the characters repeated their arguments against the antagonist, especially the final boss fight where everyone sounded like a broken record. Another minor gripe would be some clunky dungeon-crawling things like invisible walls where there shouldn't be any and the little snowboarding section that felt insanely stiff and unfun. On the brighter side, the music is great and the voice acting is surprisingly well-done and natural. Overall I'm pretty pleased.

Prince of Persia: Warrior Within [Dropped]

  • I'm not sure why they decided to drop the charming arabian nights style for an early 2000s 13-year-old's wet dream but it completely evaporated any interest I had. The grimy visuals and emphasis on combat feel totally off the mark. At least being able to slide down curtains is cool.

Higanbana: The First Night [Completed]

  • Pleasantly surprising VN from everyone's friend ryukishi. I was weary of starting this one because I'm generally tired of the cartoonishly evil nature of japanese bullying stories but the yokai aspect of Higanbana makes the stories much more interesting. It also helps that, unlike ryukishi's other VNs, Higanbana is a relatively compact anthology of short stories instead of an 80 hour mystery so the pacing is quick and no topic overstays its welcome like in RGD. Of course while this does have its pros, it also has it's cons like having few characters to get attached to over a long period of time aside from Marie and Higanbana and the stories themselves being of varying quality. While some of the stories are weaker than others, I wouldn't say any of them are really bad (though the needlessly grotesque one with the rabbits comes close) and the best ones are pretty good. It definitely doesn't reach the heights of ryukishi's other works, even Ciconia, but its unique structure and solid pacing make it an enjoyable read in its own right.

Mario's Super Picross [Dropped]

  • Well it's picross so it scratches that itch with it's typical addicting gameplay, but the rest is quite underwhelming. I prefer the sleek and clean look of Picross 3D and the cutesy Kemono Friends picross over this game's stone aesthetic. Also despite being called "Mario's Super Picross", pretty much none of the pictures you complete are related to mario in any way. It's nice that a few of the pictures are animated at least. It's unrelated to the game's quality but it surprised me that nintendo was too lazy to translate the tiny amount of japanese dialogue in this game, meaning any english-speaker playing this as their first picross will be unable to learn the rules. It's not a bad game by any means, but without the style to back it up I don't have the motivation to go through more than the 100+ puzzles I completed to sate my picross craving.

Higanbana: The Second Night [Completed]

  • All my thoughts on the First Night pretty much still apply here as well. However this one has the Thirteenth Step story which was really great as well as the fun epilogue scene with the colorful cast of characters having some lighthearted interactions so it's definitively better than the First Night. I'd like to see a 3rd Higanbana release one day since the anthology style plays to ryukishi's strengths as a writer and the setting has potential for more interesting stories. Forgot to mention it before but the music is nice too and I like the higher contrast used for the sprites this time around.

Rain World [Dropped]

  • I could feel myself dropping this before I even touched it just from the reputation. It's a cool game with great atmosphere, animations, and gameplay that rewards you for learning the areas and fine-tuning your movement. Unfortunately I'm the kind of person that gets very annoyed at having to constantly redo the same areas over and over again as I look for ways to progress.

It Takes Two [Completed]

  • Josef at it again with the co-op kino. ITT is a nonstop rollercoaster of SOUL and variety. Each level has some fun new gimmicks and setpieces that keeps the gameplay fresh throughout the journey. The writing isn't spectacular or anything but combined with the presentation it's quite charming and the subject material is something rarely found in video games which elevates the story quite a bit. The difficulty with which Cody and May overcome their past squabbles and reignite their romance feels convincing since it takes over 10 hours rather than being done in a 2 hour movie or something. Speaking of which, the length is notably longer than A Way Out and I was pleasantly surprised with how they were able to fill that time with new ideas rather than padding wherever they could. Also the elephant scene was seriously messed up, truly one of the most noteworthy tone shifts in gaming history. Aside from the gimmicks, the core platforming is pretty solid as well and the visuals/music are pretty high quality. My biggest issue with the game was the ridiculous amount of crashes I experienced which was especially annoying considering A Way Out had almost no technical issues. Thankfully they released a patch that mostly eliminated the crashes but I was only like 2 hours away from the end at that point.

Yakuza 6 [Completed]

  • This one's got quite a few problems. The gameplay is pretty awkward due to the fact that it's the first game on the dragon engine. Fights with grunt mobs are fine, but when you get to a boss or a miniboss the problems with the combat become immediately apparent. Much like in Yakuza 3, the only way the team could figure out how to make difficult fights was to make the enemies frequently block mid-combo and give them copious amounts of super armor in their powered-up states which just makes them a chore to fight. Extreme Heat Mode becomes useless in all of these occasions because your hits don't stun the enemy and you don't get stunned either which often means the enemy gets to wail on you and chop down your health while you do little bits of chip damage. The only thing that offsets this is the fact that weapons are noticeably overpowered in 6 so a lot of boss fights just become running around and hitting bosses with bikes. The substories in 6 are fine but there's no indication of where to find them so you just have to run around and hope you stumble upon them which is annoying because the game hardly ever motivates you to go anywhere in Kamurocho besides little asia and new serena. Onomichi is a nice new area at least but the little shack they give you isn't very cozy so it's a far cry from the comfy atmosphere of Okinawa in 3. I like what they tried to do with the story but for the most part it's kind of just a big mess. I was never really a fan of Haruka but basing the whole conflict of 6 around her running away from the orphanage for a dumb reason (she's associated with it whether she leaves or not) then getting knocked up in Onomichi by a character who's a lame low-tier yakuza with 0 charisma. Haruka and Yuta's relationship barely feels like a relationship with the way it's presented and the fact that the whole story could've been prevented if Yuta just used a condom is really ridiculous. Haruka being indisposed in the hospital for 95% of the game with barely any flashbacks or anything to show her life in Onomichi doesn't help either. On the bright side, seeing daddy Kiryu taking care of Haruto was nice and Yuta somewhat redeems himself later on. In general, 6's story introduces far too many new characters, almost none of them having any charisma aside from Hirose and Someya to an extent. By the end of the game I had honestly forgotten Sugai existed and Iwami barely appeared. Not to mention the minibosses like the bald dude and Masuzoe. Joon-gi Han was also disposed of way too early since he was also one of the only antagonists with personality. It felt like 3 where Kiryu's personal story is far more endearing than the overly complex yakuza story being built up. It certainly doesn't help that the big "onomichi secret" was an extremely underwhelming twist. I quite liked the ending at least with Kiryu taking his bittersweet retirement from being a yakuza dad, especially the cutscene with Kiryu walking away being parallel to Haruto taking his first steps. I do have my problems with the end as well though, like Kiryu's father letter to Daigo felt totally out of left field since Daigo was barely in the game on top of him not really feeling like Kiryu's son at all. Overall, I think the fatherhood theme was fitting but could've been handled much better by more heavily incorporating Daigo into the story and not giving every antagonist a son that barely matters in the grand scheme of things. Wow that was a lot of complaining. The minigames are fun I guess..except the clan building. It looks nice too.

Nier Replicant ver.1.22474487139...[Completed]

  • Absolute mad lad Taro back at it again. Glad this gave me a reason to actually play the game after I was memed into believing the original game was bad on par with drakengard so I just watched it on youtube. Now I realize it's really not bad at all and actually a genuinely great game albeit with some shortcomings. Thankfully I barely remembered anything from when I watched it on youtube so it was mostly a novel experience. The combat, while not very deep, is smooth and satisfying with plenty of different spells and weapons to play with. The game also makes great use of gimmicky bossfights and genre-blending level designs to constantly keep the gameplay fresh. The story is great with a very well-realized world, likable and unique characters, and emotional twists. I was weary of the switch from papa nier to brother nier, especially with how much of a twink he is in part 1 but in part 2 he's cool and has a nice voice so he grew on me. He also fits better in certain ways like being able to relate to the brothers at the junk heap and more believably getting close to Kaine. I do still miss papa though since I just find that father-daughter dynamic much more endearing. Visually the game is very nice, I really love the atmosphere of nier's home village with its overcast weather and the character models all look great. As for the music, I prefer the original tracks but the new ones aren't bad or anything. Don't see why they couldn't allow changing between the new and original. The game has it's fair share of faults as well. Most of the sidequests are just lame fetch quests (though there are a few with nice story bits tossed in like eating dinner with the red bag couple). Weapon upgrading sucks because item farming is boring. The novel segments are well-written and brief but really could've benefited from some illustrations, more voice acting or sound effects. The game does require like 4 repeated playthroughs to get all the endings and while they do mitigate this a lot by starting you halfway through the story and keeping your levels and equipment, there's still a lot of annoying things like bosses barely taking any damage until you finish dialogue or lengthy repetitive segments like the ruins and shadowlord's castle that just get more annoying with each playthrough when you're not getting new content like shade dialogue. The new ending E is kino though.

Lego Star Wars: The Complete Saga [Completed]

  • This was nice to go back to after like a decade. The cutscenes are charming, the gameplay is simple but fun with some alright puzzles, and collecting studs is as satisfying as ever. The prequel episodes were noticeably weaker than the original trilogy ones and the vehicle segments, while good at adding variety, could be pretty annoying with the game's insistence on keeping both players on screen at all times. The torpedo sections were annoying too since you had to keep going back for torpedoes over and over again. But yeah fun time.

Resident Evil Village [Completed]

  • Another great RE entry and possibly one of my favorites in the series. 8 has a great setting that makes for some really satisfying exploration. I would've liked if the village map was a bit more clear about which paths are actually blocked off or not. The combat feels good, particularly with the shotgun, and thankfully there's more enemies than just mold creatures now. There's also plenty of fun, climactic and interesting boss fights. The four lords having their own separate areas all with unique vibes adds a solid sense of variety to the story though the doll house and fish sections do feel underdeveloped compared to Castle Demetriscu and Heisenberg's factory. Resource and inventory management are fun as always and the RE4-inspired merchant and equipment upgrading is rewarding. I like the story, particularly Ethan becoming a chad family man and actually getting a story reason for his autistic reception to all the injuries he gets and his bizarre healing abilities. The new characters were all pretty interesting, though it is a shame all the villagers get wiped out right away. It would've been nice if they got whittled down over the course of the story or stuck around and offered some services like the Duke's cooking. Getting to play as Chris was neat too. My biggest issue with the game was the rampant technical issues with the PC port since I was having freezes, messed up textures and crashing all the time for seemingly no reason. Overall a great time.

New Pokemon Snap [Completed]

  • With the state of modern pokemon, I didn't have high hopes for this but it really managed to build on and surpass the original in pretty much every way. Unlike gamefreak's recent mainline pokemon entries, new snap does a great job displaying the unique personality and mannerisms of pokemon much like the original snap did back on the N64. The environments are very nice-looking and cozy with a lot of interesting hiding spots and interactive geography for the pokemon to mess around with. While still pretty short, there's more content than the original game with more islands and being able to explore them at different times.The light gimmick that the game focuses on is alright, it's not very interesting on regular pokemon but the patterns on the illumina pokemon look quite nice. The progression of the game's levels is pretty straightforward which I don't mind too much but it would've been nice if there were more obscure level unlocks like powering up the clawitzer to break through the rocks underwater. The new characters are alright enough but they don't really do much besides assigning requests. It's cool that they brought Todd back though. The only real problems I have with the game are that if you take multiple pictures of a pokemon with different star levels you can still only keep one, and if y

Games Played in 2020

January 4, 2020 at 4:37 PM 3 comments

Here we go baby 2020 WOOOOOOOO

Top 10 games played in 2020:

  1. Xenoblade Definitive Edition

  2. Half-Life: Alyx

  3. Persona 4 Golden

  4. Disco Elysium

  5. Ghost of Tsushima

  6. Dragon Quest Builders 2

  7. The Wonderful 101: Remastered

  8. Zone of the Enders: The 2nd Runner Mars

  9. Doom Eternal

  10. Higurashi Ch.8 Matsuribayashi

Completed: 126 Dropped: 62

Zone of the Enders: The 2nd Runner Mars [Completed]

  1. Still the best mecha game ever made. Action is smooth and fun with flashy attacks and a variety of useful subweapons to play with. The artstyle remains perfect and hasn't aged at all. Jehuty and Anubis are still some of the best mechs ever designed. The boss fights are varied and the gimmicks never make the fights annoying. The story is cheesy and fast-paced which fits the game to a T and the poorly directed voice acting combined with the strange dialogue is campy and endearing. The soundtrack remains great as well. The only problems worth noting come from the shoddy port. While being in Jehuty's cockpit in VR is cool, the limited view compared to 3rd person is disappointing and not being able to see Jehuty in action takes a lot of the cool factor out of the gameplay. The game starts in VR mode and turns on my headset and starts up steamVR before asking if I want to play in VR mode instead of after which was very annoying. The sound is very quiet and only solvable by changing a setting in the volume mixer and going back to turn it off after I'm done playing the game. Vsync also broke the game entirely and performance was poor at the start of the game for no reason. All that being said, ZoE2 is still fantastic.

Wattam [Completed]

  1. By far the most wholesome piece of media ever concocted. Lovely aesthetic, fun happy little inanimate objects. Great music and sounds of laughter to force a smile out of you. The tasks are incredibly simple so any difficulty comes from trying to remember that the camera is controlled by the triggers and not the analog stick. The movement can be too clunky and slow and while this may have just been my PS4 being old or something, the performance was terrible which got very annoying. Thankfully the problems didn't have much time to set in since the game is very short. It was a memorable experience with a very beautiful ending. It's just a shame the issues couldn't be ironed out before release.

A Plague Tale: Innocence [Completed]

  1. A very cool linear story experience very fitting of the year of the rat. It's not so long that it overstays its welcome and not so short that I couldn't get invested in the story. The setting is fresh and the plot even moreso. Most of the characters aren't very developed but are handled well despite their simplicity and the way they help you during the gameplay sections does a good job of endearing you to them, particularly Rodric. Amicia and Hugo are more nuanced and make a good pair of main characters. Amicia is strong and determined but the game doesn't forget that she's not some trained soldier or a mother or anything and she has a hard time dealing with everything going on around her while having to take care of Hugo. She's capable with her sling and alchemy, both properly set up by her parents, but she's still way too weak to handle any trained soldier who catches up to her. This makes for a good power balance that kept me from feeling too weak or too strong in any situation besides the end when you become the rat wizard. Hugo has his annoying child moments but they're kept to a minimum and he was more often a cute and likable companion I wanted to protect. Another thing that helped the characters was the fact that the game wasn't made in America so the characters don't all look like horrid gremlins while still looking realistic. The rat imagery is exceptional throughout the game and there's a lot of cool setpieces in every chapter that kept me intrigued. The moment-to-moment gameplay is pretty simple and there's rarely any difficult situations to solve, but the variety in sling ammunition and enemy setups keeps the gameplay fresh. My only issues with the game consisted of an ending that was very very quick to wrap up and a random issue that would cause my sling to randomly not fire which caused a few deaths. The rat wizard duel finale was lit though.

Monster Hunter World Iceborne (PC) [Completed]

  1. Just as fun as on console but with high FPS and minimum load times as well as the ability to hunt with my friends. Tons of great additions to the monster roster and a fun clutch claw to use. Not really a change by the game but I was much more prepared equipment-wise this time so the fights were less annoying. The story and unskippable cutscenes are still unbearable.

Rez Infinite [Completed]

  1. Cool soulful rail shooter. I love the cyberspace aesthetic and the stages have a lot of cool visuals to enjoy, especially in VR. But while it is an amazing visual experience, the gameplay aspect is pretty simple and repetitive. I would say Gal Gun is more fun as a rail shooter. Area X adds a fun spin on the gameplay by giving you freedom of movement but it's more fantastical and lacks the oldschool cyberspace appeal I was fond of in the original levels. The music is also pretty rad and fits the levels very well. The most annoying aspect of the game for me was I could only use my left VR controller despite being right-handed.

Dragon Quest Builders 2 [Completed]

  1. This one took a long while wew boy. The game oozes with charm from every block-shaped orifice and is simply a joy to play. The goofy dialogue, lively characters, great music, and Toriyama artstyle all come together in a soulful hotpot of adventure. The long length of time you spend on every major island in the game helps a lot in endearing you to the characters and world and I really felt like I was making a difference in every section. The story, while pretty simple, still manages to be compelling thanks to the likability of the characters and the elements connecting it to DQ2 are very well-implemented. The connection between my character and Malroth in particular was very endearing and I'm glad they didn't stick you with some unlikable stick in the mud for the whole game. The gameplay is fun and comfy. I have a hard time getting into Minecraft since all the enjoyment relies on my own creativity, so I much prefer Builders' process of giving you blueprints to build and missions to complete instead. My favorite moments were the ends of each chapter where the people you've been helping for hours finally get the inspiration to help you build and you get to see them come together and quickly produce huge structures that would've taken ages alone. As for my few issues with the game: the number one would be how mind-numbingly slow the master of destruction's dialogue is. Every time he pitched in I would alt tab and browse the internet for several minutes while he spelled out his dialogue at a blinding one word per hour. I also feel the game tends to hold your hand too much and there's a tad too much dialogue at the beginning. If the devs are going to give me the ability to move the camera, I would like them to also trust me to look around and find the items of note that they want me to interact with. But yeah so far best adventure of 2020.

Virgo Versus the Zodiac [Dropped]

  1. Round of applause for the first dropped game of 2020. The artstyle is nice, music is pretty good, and the writing is enjoyable enough. However I find the gameplay pretty dull and frustrating. Your combat options are few and for the harder fights it feels like making one mistake can ruin the whole fight due to the inability to completely negate damage no matter how good your timing is. For the easier fights, it's just a slow back-and-forth of QTEs. Some variation in the QTEs would've helped to spice it up a little but in the first couple hours there were just 2 types and even very little variation in the timing of them. The search for quality yuri games continues.

Hades [Completed]

  1. Fun stuff. The only other roguelite I've played extensively is the Binding of Isaac and this feels much better to play. It's also somewhat easier than BoI and I managed to beat the final boss in less than 20 runs. The variations in olympian boon combinations make the runs interesting and unique. The large amount of unique dialogue also helps to keep the runs feeling fresh. I would've liked the Hydra and Minotaur/Theseus to have some alternate bosses in their place from time to time like the Furies but they're fun enough as is. The artstyle and voice acting is great, as expected of supergiant, and the writing is pretty good as well even though the story is currently lacking a conclusion. Probably my favorite part of Hades is the permanent progress you get after every run in the form of the mirror powerups, weapon aspects and underworld renovations. I would feel much less inclined to keep trying again and again if I wasn't making at least a little permanent progress. Most of the weapons are fun to play and they're all substantially different from each other in playstyle so switching weapons per run keeps everything feeling all the more fresh. I'm excited for it to come out of early access.

Dragonball Z Kakarot [Completed]

  1. Disappointing game. The RPG elements that permeate the entire game are uninteresting and only serve to drag down the actual good aspects. The levels, items, crafting, and skill trees don't add anything enjoyable to the game and the reliance on "stats" detracts from the decent action combat by bloating HP numbers and drawing out fights. The main story is a fine enough retelling of the DBZ story and I appreciate that it actually goes through the buu saga unlike plenty of other DBZ games. While the models and world look nice and certain cutscenes look fantastic, a lot of the story is just presented with characters standing around and talking to each other with textboxes which feels like a waste, the buu and android sagas also felt pretty rushed. The combat is flawed but okay. Animations and flying are pretty good and the attacks look great but fights got repetitive since you rarely do anything besides punch punch punch kamehameha. The lack of variety in player options could've been made up for with more variety in enemy situations but there's rarely any attacks you can't easily nullify by dodging right or holding block with very little timing required. Some bossfights have special attacks that spice up the fights a bit but they're rare. Enemies also enjoy randomly deciding to start charging superarmor attacks mid-hitstun which is extremely annoying. The open world is beautiful and fun to fly around in but there's very little interesting things to do. I stopped doing sidequests after finishing the frieza arc because there were pretty much 0 sidequests that didn't devolve into "collect X items" or "defeat this group of random grunt enemies" like I was playing a lame MMO. The enemy mobs on the map are incredibly lame and lacking variety. Cooking requires gathering materials which is much duller than just moving on with the story so why would you when it isn't even necessary? Special moves which could help the combat feel more interesting are locked behind a skill tree which requires collecting medals scattered randomly around the map which I didn't want to bother with. The community board system is a fun little minigame but it is ruined by the lackluster nature of the other systems since you end up having no reason to put emblems on any board that isn't the fighting or exp ones. The music is largely unmemorable besides the versions of cha la head cha la which are great. I liked the little throwbacks to dragonball at least. Overall this game brings very little to the table compared to other DBZ games.

Samurai Warriors: Spirit of Sanada [Completed]

  1. Mmmm musou goodness injected directly into the bloodstream. This probably has the best story in a musou game thanks to it's more focused plot surrounding the Sanada clan rather than jumping all over the place. Yukimura is a pretty typical shonen protag but by the end of the game he is plenty cool enough to make up for it. Sasuke's development is nice albeit predictable, and Masayuki is quite compelling since you get to follow him for so long. I would've liked if the Sanada trio had some fun interaction while they were older to help drive home the family theme. I also quite liked the direction of the ending. I can't really verify this but it felt like it was trying to be more historically accurate than other musous and I appreciate that. That being said I might still prefer Dynasty Warriors 7 just because I like the Three Kingdoms more than the warring states period. While the focused approach is great for the story, the gameplay does suffer somewhat because of the lack of variety in playable characters. You spend about 70% of the game playing as either Masayuki or Yukimura and another 10% playing as Kunoichi or Sasuke. This is a pretty big problem since moveset and character design/personality variety is important in maintaining the fun of a musou game. The stages are generally enjoyable and the Stratagem/Feat system does a good job of giving you objectives to juggle instead of just making you plow through enemies nonstop. The exploration missions and material nonsense are completely boring, unnecessary, and do nothing but drag the game down and there's unfortunately a substantial amount of them. The combat is the same as samurai warriors 4 so there's not really much to go over there except it's still fun. I hope they never do away with the dash attacks. The game can look nice in cutscenes but a little upgrade would be nice. The village tunes were also great.

Rakuen [Completed]

  1. A short and sweet emotional journey that really tugs at the heartstrings. I have a deep respect for any piece of media that can make me feel some significant amount of emotion and Rakuen pulled this off in a very genuine and heartfelt way. The character stories are all very compelling and hit hard while also having a bizarrely "family-friendly" vibe to them that felt very fitting. The art looks very nice though the animations are pretty janky. The music is great and very emotional, particularly the vocal songs. The dialogue has an endearing charm to it that kept the game feeling uplifting when it should despite the overarching dread of where the plot is going and the fate of the characters. Even though I was carelessly spoiled on the basis for the story, the small revelations of the events before the story pertaining to the boy's family and his hospitalization still kept me invested. The only problem I have with the game is the lackluster controller support that wouldn't allow me to use my D-Pad and the fact that I had to patch it to be able to sprint which felt like it should be in the game by default.

Maximum Action [Completed..basically]

  1. The core gameplay is fun and the aesthetic is nice but I've never seen a more "Early Access" game. It's been in early access for more than a year and has less than an hour of content not counting the endless mode where you just fight the same two or three enemy types over and over again. The small amount of uniquely designed levels are too short and simple. I hope the game ends up getting a substantial amount of content because it has the makings of a good game.

Alice Mystery Garden [Completed]

  1. A nice little gimicky VR game. The cute presentation and main character make for a jolly time and the VR puzzles are quite fun. The VR aspect makes it feel substantially different from every other puzzle game. I did have some problems with the control of the game, though it's mostly attributed to having to use my WMR headset's touchpad to move instead of the analog stick. The physics could also be a bit finicky at times and the game looked unusually blurry. The game's not long but it was also super cheap and I got my money's worth.

Banner of the Maid [Dropped]

  1. I feel bad about dropping this one. The game clearly had a lot of hard work put into it with it's great pixel artstyle and character art. It's a decent fire emblem clone for a while and the idea of making a more modern fire emblem-style game in a more modern setting is great. The writing is decent enough though the english language beta can be a bit shaky at times. I like the cute girls in the game, particularly Eugenie which is why I would've liked to continue the game. Unfortunately as the difficulty of the game increases, the losses feel more and more unfair and it feels less like putting together your own strategies and more like figuring out the one or two ways you can clear a mission with little leeway given the frustratingly strict defeat conditions a lot of the time. I probably could have just repeatedly grinded with optional missions but I didn't want to waste time with that especially since the missions are probably just going to get harder and require more grinding.

Sin and Punishment [Completed]

  1. Truly bizarre game. The story is a crazy rushed sci-fi anime that makes very little sense but it's fun to watch at least. The english voice acting despite the game not coming out of japan was strange and added to the odd tone. The gameplay is pretty fast and satisfying and the bosses and setpieces made each level feel quite enjoyable without having it get too stale. It's a short game but that's fine with me, I think rail shooters should be short since the gameplay style can get repetitive faster than the average genre. The character models looked pretty awful but the environments and the dynamic camera were very cool. Overall while it wasn't a very impactful game, it had a lot of classic japanese soul.

The House in Fata Morgana [Completed]

  1. Very good VN. Short and very well-paced. Fata Morgana handles its themes of empathy and acceptance in a mature manner and I quite enjoyed it. The writing is good and maintains a decent balance of casual dialogue and flowery narration. The first portion of the story with the doors isn't too engaging, the twists are surprising to various extents and they do a good job building up the basis for the main plot and conflict but the tragic endings can get a tad tiring and predictable. The latter part of the story focused on finding the truth behind everyone's motivations and saving Morgana, as well as the relationship between Michel and Giselle is great and enthralling. The ending ties up everything perfectly and I really liked how everyone wasn't just forgiven, but pardoned with mixed emotions. The characters all end up feeling realistic and sympathetic regardless of the magnitude of their crimes. I also felt the VN treated its setting respectfully and didn't shy away from problems of that era in fear of offending people. The music is good and fits in most cases, but at times the vocals can be so loud that they distracted me from the reading. The art is great for the most part aside from Mell's freakishly small arm in the first chapter and I liked the character designs as well. If the game had a normal anime artstyle, I feel it would've detracted from the mature nature of the story. Good stuff.

Einhander [Dropped]

  1. Game's got a cool style and all and an especially cool title but it's too hard for me. Maybe it's just because I'm bad at shmups in general but isn't having the player die in one hit while also barely telegraphing boss attacks bad game design? It infuriates me at least.

Superhot VR [Dropped]

  1. Really cool game, I'm sad I couldn't finish it. The game expects me to move forward too much in my limited space and I accidentally hit my monitor so I don't wanna take the risk of doing that again. That being said, I cleared almost every level before this happened so at least I got the experience. The gameplay and style are very cool, but there are some big issues like throwing with VR being incredibly unreliable and the mind blast attack being extremely inconsistent. These might just be a problem with my WMR controllers however. Also with some levels it felt like the enemy actions were inconsistent enough where what felt like the only solution to a situation wouldn't work 100% of the time. Maybe if I had more free range for movement there would be more opportunities.

Ninja Gaiden Sigma [Completed]

  1. I think Ryu Hayabusa is a 10/10 action game character stuck in a 6/10 action game. Fighting grunts is the best part of the game because Ryu's moveset is so robust and killing stuff feels so good. Combos are fast and fluid while also not being too difficult to pull off and the Izuna Drop may be one of the best attacks in a video game. The enemies also all pose a threat to some extent so unlike in DMC you have to constantly be on your toes. The problems arise in literally everything else. While Ryu's fast far-reaching jumps are good in combat, they end up being a liability during exploration platforming sections. Countless times I intended to do a wall run and ended up running straight up the wall instead or I just wanted to jump forward and Ryu decides to cling to random nearby structures. The levels are fairly uninteresting both to look at and traverse and this is especially bad given the amount of backtracking you need to do. While fighting grunts generally is fun, the military level manages to make even that subpar by dumping you in an area full of enemies with guns so someone is ALWAYS hitting you. The GHOST FISH are absolute abominations and drag chapters 17 and 18 down tremendously. The bosses are typically either frustrating, unfun, short, or some mixture of the 3. Bosses lack any sort of personality and I wouldn't really describe any of them as fun or memorable. The way they seemingly decide when to block your attacks at random and nullify your techniques likes ninpo, flying swallow and izuna drops makes them intrinsically less fun to fight than grunts. I realize most people prefer ninja gaiden black so I poured over all the differences I could find to make sure I wasn't making some big mistake by playing Sigma instead and I can't say I would've liked Black much better. The Rachel missions are pretty lame but they're short and I didn't mind them too much. The ability to fire projectiles mid-jump is good and makes fighting flying enemies and the helicopter/tanks much more bearable. The new burning village chapter was pretty good as well. I also don't really like Rachel that much, I think her outfit looks really stupid and I would've much preferred playing as Ayane. I didn't really dislike the game and as much as I got frustrated, I still had plenty of fun thanks to how good the combat is. I would really like to see a new Ninja Gaiden with at least half the personality and level/boss quality of the DMC games.

Sin and Punishment: Star Successor [Completed]

  1. A wildly fun arcade experience. Star Successor is a big step up from its predecessor with tons of over-the-top setpieces and boss fights making good use of the updated hardware to better convey the original vision. The gameplay is still very fun and the new challenges let it shine much better than before. The story thankfully still makes very little sense but I quite liked how casual the main duo was and it ended up feeling more natural for better or worse. It also helps that the game was about 3 times longer than the first, but still a reasonably short length to keep it a short and sweet experience. My only problem with the game would be that some of the boss fights near the end are too challenging for my tastes. The jump in difficulty especially for the final boss felt pretty unfair. But besides that, good job Treasure.

Jet Set Radio Future [Completed]

  1. All the fun of the original and more. I'm glad this is the sole game working flawlessly on the xbox emulator so I could enjoy it. The artstyle still looks beautiful today, the gameplay is smooth and improved over the original and the music is super funky with the exception of birthday cake which made me want to tear my hair out every time it came on. The areas are fun to traverse and painting all over the place is still really satisfying. One thing I prefer in the original is the cast of player characters but I do prefer Beat and Gum's new designs so I just alternated between them. The bosses were all pretty fun to fight and made much better use of the game mechanics than in the original though the extendable arm dude got out of his vulnerable state way too fast and the flamethrower chick was hardly even a fight. The bit of voice acting in the game by professor K and gouji is great and really livens things up. The game is just oozing with personality from top to bottom. I don't have many problems with the game, just birthday cake, weak camera control, and the few areas where you can fall down but not die causing you to waste a lot of time going back to where you were.

Metroid Prime 3 [Dropped]

  1. Didn't play much of it, just the first couple hours. The atmosphere of the first 2 games was gone, the story felt like a star wars cartoon, the frequent motion controls were annoying on mouse and keyboard and the game just generally didn't run well with a lot of stuttering. Maybe it gets better if you play with an actual wiimote and the atmosphere returns later on. Might look into playing it again when it inevitably gets ported to the switch.

Ganbare Goemon 2 [Completed]

  1. Decent SNES sidescrolling action game. The goemon soul is present but not even half as cool as the N64 game since it felt like a fairly standard sidescroller. The platforming action is alright but can feel pretty unfair at times. The town sections are simple and kinda just make me wish there was a sprint button. The best part of the game is the thematic styling of the stages like the toy castle that look pleasant and distinct. Also kinda sad I couldn't play as Yae. The Goemon Impact parts were very similar to their N64 counterparts and were fairly enjoyable.

Mega Man Zero [Dropped]

  1. Fun game bogged down by it's frustrating design. Playing as zero and slashing enemies feels great and the game looks good too. The game is extremely short and they very clearly tried to mask this by making your HP as low as possible so you would spend forever dying and retrying. The assist save option in the collection alleviates this for the levels but the low health during boss fights can be extremely frustrating considering how difficult it can be to avoid a lot of their attacks. The stages are less frustrating but still pretty poorly designed and filled with a lot of small unfair obstacles. It's a shame because a lot of the bosses would be pretty fun if you had more leeway healthwise. The final boss in particular is a nightmare and caused me to drop the game. The upgrades are pretty uninteresting compared to classic megaman since all they do is change your damage values against specific bosses with no special effects or anything. The story is weak and uninspired but ciel is cute at least. I'll still play the sequel because I hear this is the worst one by far and I can tell it has the makings of a great game hidden beneath the frustration.

428: Shibuya Scramble [Completed]

  1. A very very fun journey from start to end. 428 handles the constant switching between the main characters excellently and it makes for a very dynamic and enjoyable story with frequent tone shifts and twists. The story doesn't end up being particularly impactful or anything but it's a ton of fun with a lot of likable characters and good presentation. Osawa's sympathetic parental plights, Tama's scam hi-jinks with Yanagishi and Chiri, Kano's buddy-cop action with Stanley, and Minorikawa's overflowing charisma mesh better than I could've hoped and made for a large variety of quality scenes. At first I was perplexed by the lack of proper mouse support and manual saves but I quickly realized it doesn't really hurt the experience at all. The lack of text speed options did get pretty grating though and honestly the game probably would've been about 2 or 3 hours shorter if I could properly skip through text I've finished reading or scenes I've already viewed. The music is pretty good, particularly when it's bombastic like in Tama's scenes with Yanagishita though the somber tunes in Osawa's story fit very well too. Each story brought something to the table and was enjoyable in its own right, though Achi's could be pretty weak at times with his shonen-ish personality and typical romance scenes. I was very happy with how each character played a significant role in ultimately saving Shibuya, including best boy Minorikawa. I also appreciate how the Keep Outs and bad ends forced me to go through each story together instead of just going through one story at a time in its entirety which helped me get engrossed in the bigger picture and how everyone's actions tied together.

SMT: Nocturne [Completed]

  1. A unique and very good JRPG mostly carried by its gameplay. Nocturne has cool atmosphere and the process of building both your character and your team of demons to overcome the many challenges is a great time. The story is very very sparse and that makes it incredibly difficult to really sympathize with any of the characters and it makes the neutral choice the obvious one since every other character is stupid. Isamu and Chiaki could've been handled better by making them your party members for a while in the beginning and giving you some insight regarding their pasts and how they lead to their respective Reasons, but as is they are just people you barely know that suddenly go from normal kids to power-obsessed weirdos. Despite the story not really being much to care about, the dialogue is fairly well-written and the NPCs and demons tend to have fun little comments. The presentation during the story scenes is also great and makes the scenes intriguing enough even if the characters are weak. Nocturne has nice difficulty in that as long as you regularly update your team and have a good enough build yourself, you can handle most challenges once you figure out the bosses' gimmicks. Matador is probably the only blatantly unfair thing I came up against in the game, he should've been placed one area later. The game does have some notable gameplay flaws however. The demon fusion not letting you pick the skills you carry over is a huge annoyance and demon negotiation is absolutely random and that is terrible. Thankfully some of those frustrations were alleviated through liberal use of save states.

Atelier Ryza [Dropped]

  1. Only played for about an hour or so but the beginning was so slow and uninteresting I didn't really want to play any further despite how attractive Ryza is. What little of the combat and alchemy I experienced didn't really give me the idea that I might enjoy it later down the line and the lack of english VO is kind of a downer.

Breath of Fire: Dragon Quarter [Dropped]

  1. I thought it was going to be an action RPG or something based on how polarizing it is among the BoF fanbase but I was pretty disappointed when it just ended up being a pretty by-the-books turn based JRPG. Not a fan of the character models either.

Megaman Zero 2 [Completed]

  1. Big improvement over the first game. Level design and bosses are much more fair and thus the game is a lot more fun than frustrating. The story is better but still nothing really special. It does suck that you have to fight the 3 boss characters from zero 1 again with few changes but thankfully you only have to fight them once each. The new chain weapon is cool but the swinging is kinda janky and it could get pretty annoying when they had you use it to get over spikes. I also miss the jump spin attack I had in zero 1 but I think it's probably relegated to one of the forms. The forms and EX skills are a much better incentive to get people to play the game longer than just jacking up the difficulty but I only ever ended up getting one form since I like to use just the z-saber so I didn't really get to enjoy them much.

Megaman Zero 3 [Completed]

  1. Best in the series so far. The levels are smoother and more fun than in 1 and 2, there's more boss variety, the cyber elves being split into options and usable items makes them much more interesting, and you actually get some nice upgrades like the double jump and auto-charge. Story still isn't really worth caring about but it was fine. The new tonfa weapon is kind of lame since it doesn't really act differently from the z-saber besides pushing enemies back at the cost of less speed and range. Also the ability to finally skip cutscenes is VERY much appreciated.

Megaman Zero 4 [Dropped]

  1. They were doing so good with each zero game being better than the one before it but 4 is lame. I appreciate that they tried to go for more gimmicky stages to keep things fresh for the 4th installment but a lot of it just ends up being annoying and the bosses are more similar to the unfair nature of 1 with attacks that are really difficult to dodge in the small space they give you. I generally liked what I saw of the writing in this one more than the others but the humans in the settlement are pretty obnoxious. The changes to the elf system seem cool enough but the weird crafting system feels stupid.

Megaman ZX [Dropped]

  1. I might just be burnt out on the megaman Z games but the unnecessary shift to metroid-style progression doesn't help. The music's cool and Aile is cute and I get my spinning jump slash back finally but all the downtime and running around between missions and complete lack of difficulty in the early part of the game is just too dull for me. I'm also not a big fan of megaman X so being restricted to basically playing X for the first hour or so was pretty annoying as well as having to change back and forth between robo and human form in the city.

Professor Layton and the Miracle Mask [Completed]

  1. Pretty standard fare for Layton which means it's pretty good. The puzzles are fun and it makes the jump to 3D very well. I like that the story is less sparse than in the original games but it does suffer from an extremely predictable plot twist and a lengthy ruins exploration segment that removes the varied puzzles for some repetitive boulder pushing and avoiding mummies. Overall it was a fun time though.

Touhou Puppet Dance Performance [Dropped]

  1. Really nicely put together game. The visuals are great, particularly the sprite animations, and the music is good too. Unfortunately aside from a couple bizarre difficulty spikes, the game was extremely braindead easy from what I played of it. I never had to use more than my nazrin's hammer throw for 95% of the fights and the writing is really uninteresting as well so I just don't have the motivation to continue.

Shanghai.EXE Genso Network [Dropped]

  1. An extremely well-crafted fangame with a lot of love for MMBN. The spritework, gameplay and music are all perfectly reminiscent of the battle network games with its own touhou touch. That being said, the story feels weird to me since the touhou characters are reworked into school kids and it just ends up feeling like a battle network game that just uses touhou designs. I'm certainly not even a big touhou fan but it still bugged me, particularly the inclusion of the writer's original "tsubaki" character which just felt out-of-place with everyone else being a girl from touhou. I enjoyed most of what I played but the difficulty takes a big leap up around the middle starting with the fight with Reisen and the tournament and I can't be bothered to keep struggling against it with how fast you die to the bosses. I got my fill anyhow, especially since it hasn't really been that long since I went through all the battle network and starforce games anyways.

Etrian Odyssey V [Dropped]

  1. Pretty standard dungeon crawler with some annoying difficulty spikes and slooow grinding. I like the art and character designs as well as the music, and there are some interesting events that arise during your dungeoneering. Unfortunately the game is just too slow for me. Average random encounters take too long, drawing the walls on the map is boring, and characters gain exp far too slowly. There's also not really a story to keep me going or anything.

Glove on Fight [Completed..basically]

  1. Glove on Fight 2 is clearly a massive step up from this since this one is super barebones, but it's still pretty charming in its simplicity and getting to beat up the chick from Kanon with dejiko was pretty fun.

Kara no Shoujo [Completed]

  1. KnS handles its 50s murder mystery drama in a mature and compelling manner. The setting feels classic, the music is nice, the characters and their interactions are fun and interesting enough. Reiji is a solid main character and holds up a lot of the maturity with his dry reactions to a lot of the murders, though his lack of emotional reaction toward Toko's condition and kidnapping at the end of the game feels strange and lessens the impact. The story ends up feeling like it's juggling a few too many characters given how short it is and there's the occasional out-of-place sex scene as well, so overall the story feels more lacking than it could've been. The murders and their grotesque imagery do a good job of driving home the depravity of the antagonists and making you want to solve the mystery just as much as Reiji, but the gameplay unfortunately sabotages this with its unnecessarily complicated choice requirements to reach the ending. Having to check the walkthrough at every choice was a pain but it's better than wasting a dozen hours trying different choices. Anyhow, I'm looking forward to seeing the continuation of the story in KnS 2.

Saya no Uta [Completed]

  1. Horror schlock made to appeal to teenagers. Saya no Uta has an interesting premise, and at the very least it made me want to play to the end and find out what happens, but the writing is subpar, the short length leaves no chance to get attached, and the main characters are completely impossible to feel sympathy for. The most interesting part of the story, Saya's background and the science behind her, is relegated to a very small 5 minute section so they could make more room for sex. The awkward sex scenes are very clearly just there to sell the game to coomers who associate their lust for saya with actual care. Frankly the best part was Koji beating Fuminori with a steel pipe and Ryoko blasting Saya with a 12 gauge Resident Evil-style.

Touhou Luna Nights [Completed]

  1. A great homage to castlevania with excellent visuals, great music, and a well-implemented timestop mechanic. It's a tad short but at least most of it is high quality. The bosses are fun to fight, though most of them are a tad too easy. The last couple levels are unnaturally difficult compared to the rest of the game which can get annoying. I'm not a big fan of normal attacks costing MP and i think that should've just been relegated to skills. So far this is the only good 2hu game i've played so good job guys.

Nioh 2 [Dropped]

  1. More like Nioh 1.5, Nioh 2 is generally an improvement over the first game but the difficulty throws a wrench in my enjoyment. I like that I can make my own character this time around since William being a set main character didn't do the first game any favors. The story is a little better but still an uninteresting mix of japanese history and characters you have very little reason to care about. The level design is much better but Nioh 2 retains the problem of lacking enemy variety and you generally fight the same things 20 hours in that you fought in the first 2 or 3 hours. The loot system is still completely unnecessary and decreases the value in exploring the levels. The co-op is practically nonexistant but that's more likely the fault of there being so few people helping others out. The AI companions are some of the most incompetent I've ever seen in a video game and serve absolutely no purpose in anything besides a 1v1 human boss fight. The combat system is still fun at its core, but the enemies are radically unbalanced and do far too much damage. What caused me to drop the game was the process of spending 10 minutes fighting a boss or going through a level without any incident, then dying immediately after making one or two mistakes because every enemy can 2-shot you. A ton of enemies and bosses also happen to have extremely powerful grab attacks which is very annoying considering how poor the telegraphing is on most of the attacks in the game. The difficulty just left me feeling tired even when I pulled through in a desperate situation and I just wasn't having a lot of fun. The weapons, while fun to use, have very large skill trees with very few actual useful skills. The fact that they're still each tied to a different stat is also annoying because it basically means you have to build for about 2 weapon types at most, while in something like dark souls you can switch between many different types of strength or dexterity weapons any time throughout the game. The yokai abilities are cool enough but the snake ability is so powerful there's very little reason to use anything else, especially when a good amount of them have lengthy animations that don't make you invulnerable.

Doom Eternal [Completed]

  1. Doom Eternal is an improvement on 2016 and probably my favorite Doom game and one of my favorite FPS games overall. All the weapons feel great, there's plenty of enemies to fight, the boss fights are pretty well-designed especially for an FPS. The difficulty is at a constant high with highlights like the slayer gates and marauder fights and it kept my blood pumping throughout the whole game. A lot of people seem to have an issue with the amount of platforming but I find it really fun and satisfying. The areas are much more interesting and fun to traverse than those in 2016, especially with the dashes which greatly improve the momentum. The shortage of ammo at all times keeps the fights hectic and the flow of switching between shooting, glory kills and the chainsaw feels really natural and kept me on my toes. The sword and big punch were awesome too and add to the combat variety, though I would've liked if the normal melee was stronger. The story was serviceable but the cutscenes were entertaining as well as the constant doomguy circlejerk. It was also really surprising when doomguy actually spoke and I enjoyed it quite a bit. While I love collecting upgrades throughout the game, a lot of the upgrades in eternal felt like filler, especially the praetor suit upgrades which is a shame since those are the ones they shower you with nonstop. While I enjoyed stomping everything in 2016, the constant challenge and triumphant feeling of overcoming difficult encounters makes Eternal a real winner for me.

The Witcher 3: Wild Hunt [Completed]

  1. A big ol' fun adventure for the whole family. TW3 is an impressive game with the sheer amount of voice acted and directed story content it has and the story is certainly compelling. The writing and dialogue is good enough to make up for the fairly lackluster combat and Geralt is a great main character whose neutral stance does a good job of letting the player freely make the choices they want without them clashing too much with an already established character. Even so, the few parts where Geralt actually shows emotion such as the scene where he finally reunites with Ciri are great and really made me feel for him. Geralt and plenty of the other main characters are charismatic and it's fun to see where they go in the story despite my complete lack of experience with the franchise. While there are plenty of highlights in the story like the bloody baron questline and the defense of kaer morhen, the Wild Hunt themselves are pretty underwhelming as the main threat. I would've been fine with them if they kept their masks on and maintained their image as a cool-looking army of ghost knights even if they're absent for a large portion of the game, but revealing that they're a bunch of elves with human motivations just makes them typical uninteresting power-hungry warmongers. As previously mentioned, the combat is lackluster but at least it's simple so it didn't impede my enjoyment of the good parts and it can be fun enough to cut up lower-level enemies. The batman detective vision sections are pretty dull but inoffensive, and I quite enjoyed the parts where I was just riding through the nice-looking environments on roach. Hopefully if they make another witcher game they'll remove the swimming.

The Witcher 3: Hearts of Stone [Completed]

  1. A great expansion. The quests are longer and more in-depth than those in the main game and the new characters Olgierd and Vlodomir are interesting and endearing. The party quest with Vlodimir was a ton of fun with all the goofy thing I got to hear from Geralt's voice actor and Vlodomir ended up being a really likable and sympathetic character despite appearing to be a common bandit at first. Olgierd's plight with his wife and the further exposition on Gaunter O'dimm's character were also very compelling and the finale was rock solid. The heist was fun and different from the other things you do in the game but lacked the endearing nature of the party quest. Getting to hear Geralt call someone a cuckhold was fun though. The only thing I disliked about the expansion was spending all that time with Shani, thirstiest maiden in the land, and not getting a single option to tell her I was already in a relationship with Yennefer.

Arms [Completed]

  1. Fun geemu. I really like the characters, style and music of Arms. The gameplay is fun but I can't really see myself playing a lot of it since the fights all end up feeling pretty same-y despite the variety in arms. I would've liked to see all the great characters in a more traditional fighting game. The difficulty of the AI in the arcade mode is impressive for a modern nintendo game, though Hedlock is stupid and begs the player to cheese the fight. The minigames are fun enough but the AI can't figure out how to play them. The online works surprisingly well for a modern nintendo game as well. I also like all the art you can get in the gallery, plenty of soul. Min min best girl.

The Witcher 3: Blood and Wine [Completed]

  1. Another great expansion that surpasses the quality of the main game. While the characters aren't as endearing as in Hearts of Stone, the story is longer and feels more fleshed-out. Toussaint is an excellent area and is surprisingly large to boot. The area music is fantastic and the colorful environment is a pleasure to traverse. The sidequests are great, I particularly enjoyed the one where Geralt has to sit in a bank for hours trying to get the forms he needs to make a withdrawal and the one where he's the subject of a painting with a comical result. Getting my own vineyard was nice even if I didn't spend a lot of time there, it at least gave me something to spend my money on. Participating in the knight competition was also very cool even if a tad too easy and it's nice they added a new mutation system to help with unnecessary skill points. The main quest is very eventful and compelling, particularly the fantastical fairy tale segment and the vampire action. While the duchess and the villain were fairly unlikable, Regis, Detlaff and the knights of Toussaint made up for it with their likable personalities and sympathetic plights. I also quite liked how Blood and Wine works as a conclusion to the game overall with Geralt finally getting to happily live in peace with Yennefer in his own comfy vineyard.

Shenmue III [Dropped]

  1. I didn't want to drop it but I'm not going to force myself through a game I'm not big on just because of what series it's from. Shenmue III is unfortunately stuck in a spot where it's desperately trying to recapture the soul of the original which it simply can't because it's not a dreamcast game. Shenmue I and II had an intrinsic soul thanks to their pushing the limits of the dreamcast's power with a semi-realistic artstyle and lovingly crafted environments. Shenmue III retains all of the clunky aspects of the original games but lacks the soul that would make up for the more shoddy aspects and even turn them around and make them endearing. The artstyle has an uncanny cartoon-y look to it that is generally unpleasant to look at for every character but shenhua and the environments are reminiscent of unreal engine tech demos. The combat somehow feels worse than the original games with a serious lack of impact on the hits like every opponent is a human-shaped sandbag. Also for some reason you lose health for running which is a poor decision. What really pushed me to finally drop it was learning that the game does not even conclude the Shenmue story which is ridiculous even if the series was initially stated to have like 6 parts, because Yu Suzuki and his team should've known that managing to put out this game was a miracle in and of itself. I fear that conclusion will never come now. If I can praise the game for one thing, it's that they managed to get Ryo's original voice back and he somehow sounds exactly the same which is a nice walk down memory lane.

Resident Evil 3 Remake [Completed]

  1. Good game but fairly disappointing as far as remakes go. Compared to RE2, there's much less content and the more action-oriented nature dampens the survival horror aspect just like the original. That being said, the gameplay is still very enjoyable, particularly the revamped dodge mechanic which is actually reliable enough to use now. The game does suffer from not having a "main" area to explore like RE1's mansion and RE2's RPD but the areas are still well-designed with the exception of the clock tower area which they removed even though it was the part I was most looking forward to. I would've liked for them to expand the raccoon city streets substantially. Nemesis could have been a great step up from Mr.X if he actually followed you through areas as you completed them but instead he's mostly just relegated to setpieces and boss fights. To be fair, the boss fights are good but he could've been implemented much better. Jill and Carlos are handled pretty well but Nicholai is a weak villain and I think they should've just left the villainy to Nemesis. Fighting hunter betas as Carlos was a pain in the butt since they can use their one-hit kill when I'm at full health and his weapons can't handle them very well which was extremely annoying. Overall the game really doesn't feel like it was crafted with half as much love as RE2make, but it was still enjoyable enough.

Acceleration of Suguri 2 [Dropped]

  1. Enjoyable enough when playing with a friend because the fights are a whacky mess, though I don't really have an interest in playing the story. Also I really dig the main menu.

Doom 64 [Completed]

  1. Fun classic doom action. Doom 64 has great levels with fun action and nice atmosphere. It's unfortunate there's not really any new weapons to play around with besides the red laser thing I barely got to use, but the original arsenal is still enough to have plenty of fun. The final boss was terrible with her homing missiles but besides that, the difficulty is generally pretty well-balanced and I hardly ever got frustrated. There was a tad too much of pulling switches then having to look for what door opened or what platform dropped and the like but most of the puzzles were well-done. Also I would've liked if they added mouselook considering it's a modern PC release and it's a given in fanmade versions of Doom 1 and 2, but the classic auto aim style wasn't too bad.

Tekken 7 [Completed..basically]

  1. Pretty fun. As far as 3D fighters go, I prefer soul calibur and DoA but Tekken has it's own charm with its large roster and customization options. The music's pretty bad but the game looks good and the treasure hunt mode is pretty fun. Online is pretty solid too. Only thing I'm not really a fan of is the skin textures which have an odd plastic look to them.

Kara no Shoujo: The Second Episode [Completed]

  1. I was weary of KnS 2 to begin with due to the first couple hours consisting mainly of incredibly dull slice-of-life high schooler antics. Thankfully it serves the purpose of introducing a lot of the primary players in the main mystery and afterwords we get right back to the main appeal of Kara no Shoujo: The detective drama starring a mature tired adult. KnS 2 is a straight upgrade from the first game thanks to it's beautiful art, tone-setting music and focus on a single larger overarching mystery with a complex string of branching sub-mysteries that tie into it. The first game suffered from being rather short and still splitting its focus between 2 cases and antagonists even if they did tie into each other, while KnS 2 is much longer and more focused. While Reiji is a great protagonist, it's nice that the game regularly switches perspectives to different characters like Ayato for a little bit just as a change of pace since the game is so lengthy. It was a bit disappointing that Uozumi and Takashiro are pretty much absent from KnS 2 but I do like Yaginuma having a larger presence since his antagonistic-yet-competent-and-understanding demeanor contrasts well with Reiji and makes for some entertaining scenes. The new side characters like Toji and the takoyaki merchant are great additions as well. Aside from the intro, the game proceeds at a good pace and the cool 50s detective drama atmosphere makes up for the slower parts. The mystery is complex with enough bits and pieces to keep you from figuring out everything for 90% of the story, though it can spend a bit too much time on blood type analysis. KnS 2 also ends very well with a cathartic but depressing conclusion reminiscent of Max Payne 2. While a part of me would've liked for the story to be a bit more connected to the first game, I appreciate that it's set on the backburner as a closed case much like the search for Toko.

Sega Bass Fishing [Dropped]

  1. It has some dreamcast soul and the process of actually reeling in fish is pretty fun but actually getting them to bite is so inconsistent that it saps out a lot of the fun. The controls are pretty clunky as well, particularly switching between reeling and moving the rod. Some variation in the music would've helped as well.

Touhou 15.5 [Dropped]

  1. I had decently high hopes for a 2hu fighting game and the gameplay seems solid enough but the single player content sucks and I don't want to go through the hassle of port forwarding for multiplayer. The spritework is great and the music is good as well. The fighting is interesting enough with plenty of attack variety but I would've preferred if you had free range movement rather than jumping up and down. The story mode has a very simplistic story with short and uninteresting character interactions and the fights all play out the same way with one braindead 1st round that has no reason to exist since it lasts 5 seconds and a second round where the opponent uses one or 2 attacks over and over again while the fight is artificially extended by a shield that removes the counter-plays usually seen in fighting games. I couldn't find a way to consistently block bullets so the opponents would frequently fill the screen with bullets that I had no way of effectively dealing with in the later stories. Maybe I was just missing something but I pressed all the button combinations and the game has no tutorial so I don't feel I can be blamed for that. I was told dashing would make me invulnerable but it didn't seem to work 80% of the time.

Resident Evil Resistance [Completed..basically]

  1. Can't say I really expected much out of this tacked-on multiplayer mode but I definitely wasn't impressed. There might be some fun to be had if you play with friends or get into a room with people of a similar skill level, but there are so few players I got stuck in a match with experienced players that sped through the level while knowing the location of every objective and completely nullifying the threat of the mastermind. The matchmaking itself also took like 5 minutes and was awful. The big damage numbers when you shoot stuff is also bad. Same with the lack of the dodge mechanic from the main game. Yeaaaaaah not a great time.

Animal Crossing New Horizons [Completed]

  1. Exactly what you'd expect from animal crossing I guess. It looks nice and the island atmosphere is super cozy. As always I really like collecting fossils and fishing. I'm not a fan of the very slow drip-feed of content and the easter event was terrible. I like the crafting for decorations and such but having to constantly craft replacement tools is nothing but a waste of time. I like the idea of completing certain objectives to increase the island ranking but being told to plant more flowers every day for a week was very boring. The game lacks some pretty obvious QoL features like crafting multiple objects at a time and skipping dialogue you've heard dozens of times. The online system is very archaic but I didn't use it too much. I might have just gotten some bad villagers but my villagers never really had anything interesting to say, especially the two jock types who were extremely one-note. Besides the gathering of bugs, fossils, and fish, there's not really much to do so it feels pretty barebones despite knowing that you're really supposed to just play it for half an hour each day. It may just be nostalgia but I feel like I got a more complete package from wild world on the DS.

Half-Life: Alyx [Completed]

  1. Best game I've played all year and the best VR game period. Alyx is more of a survival horror game than an FPS but it melds the two perfectly. The immersion of VR enhances everything from shootouts to exploration to puzzles to scavenging for ammo and resins. It doesn't rely on gimmicks, and instead has great level design and a large variety of environments, setpieces and confrontations. The gravity gloves are fantastic additions that make collecting items feel great and keeps the annoying height issues surrounding picking things up to a minimum while still feeling natural. Weapons are satisfying to fire, upgrades feel substantial and the game is short enough that only having 3 weapons doesn't get dull. The banter is rarely funny but it's endearing and generally appears at the right times. The atmosphere of the levels is great, particularly sneaking around Jeff and the wild ride in the finale. The ending is great and takes the franchise in a very interesting direction. The only issues I really had with the game are that there's a tad too many puzzles, sneaking around barnacles is annoying without really having a good grasp of how wide your "body" is, and not really the game but my headset's tracking could get a bit wonky. Can't wait for Half Life 3.

Boneworks [Dropped]

  1. I'm guessing this is a lot better with an index. Boneworks was physically uncomfortable for me, not because of the motion but because there's no toggle for holding items and weapons so I was stuck holding 2 trigger buttons on one and sometimes both controllers for extended periods of time which was hard on the hands. The physics are impressive but I spent more time struggling with them than being immersed. The melee combat felt awful and the combat encounters were generally bland. The levels overall didn't really have much spark to them but the music was great.

Skyrim VR [Dropped]

  1. It's nice that you can play the entirety of skyrim in VR, and it's a pretty cool experience for a while. Unfortunately, once the novelty wears off you realize it's just your 10th skyrim playthrough with some slightly more entertaining combat. The novelty wears off relatively faster than with other VR games since it had the bare minimum adjustments made to make it VR and there are very few ways to interact with the world. You even have to mod the game just to see your own body when you look down.

Kid Icarus Uprising [Completed]

  1. Very well-made game kinda let down by the fact that it's on the 3DS. The controls are fine for the air battles but are hard on the hands for the ground battles and I just really don't like controlling the camera with the touchscreen especially since I don't have a stylus. The game also would've benefited from a dodge/dash button instead of having it rely on sudden analog stick movements. The small screen could also get pretty cluttered at times. Aside from that, the game has a lot of visually appealing and energetic levels with fun dialogue and charming characters. The character models look quite good for a 3DS game and the character designs are varied and memorable. The music is quite good as well. Even though the game was relatively short, it does kind of feel a bit padded out with some levels not really bringing anything interesting to the table. The bosses, while varied and generally well-thought-out, die surprisingly fast so they don't really stick in the mind. I would like to see a sequel on the switch or something with improved controls that gives the cast more time to shine since a few characters like phosphora and pyron barely got to appear.

Beyond Good & Evil [Completed]

  1. I was seriously impressed that Ubisoft of all companies managed to make something this good once upon a time. BGE has a surprisingly great soundtrack, fun gameplay, smooth setpieces, likable characters, well-written dialogue, and a compelling story. Collecting pearls is enjoyable, especially since they provide substantial upgrades, are very necessary for progression, and rarely require going through repeated or uninteresting content. Taking pictures of animals is also fun since the creatures are pretty unique and it gives you pearls. The combat is simple and most of the game is pretty easy to breeze through but killing enemies feels good enough to make up for the lack of difficulty. The stealth sections require more thought and balance out the braindead nature of the combat. The game has a nice enough artstyle for a gamecube game but could use a remaster. There were some frequent audio bugs where voice lines would overlap or cut each other off. The only other issues would be the game not really telling you need to get a flight stabilizer before the domz would attack the lighthouse, the last phase of the final boss being a big pain in the butt, a tad too many stealth sections, and the game ending on a cliffhanger that probably won't be resolved any time soon.

Panzer Dragoon [Completed]

  1. A very short, pretty cool rail shooter. The 3D saturn graphics have a neat look to them and the stages are atmospheric. The soundtrack is also pretty good but it can be hard to hear over all the shooting. The story is simple and not very interesting and the intro cutscene goes on for too long but the dragon and rider designs are good. The gameplay is pretty standard fare for a rail shooter, though it's cool that you can rotate 360 degrees at all times. I'm never a fan of movement being tied to aim but it's only really an issue in the tighter spaces. I don't really have a problem with the length since I didn't pay for it but I do feel they ramped up the difficulty to compensate for it and that can get annoying.

Panzer Dragoon II: Zwei [Completed]

  1. A big improvement over the original in every way. Zwei's gameplay is smoother with faster shots, easier movement and a better camera. The areas are more visually interesting and the music is great. The story is still pretty simple but it's much better than the first one and easier to follow and care about as well. It's also cool how they incorporate some ground sections for variety. The difficulty feels more fair in this one though the last couple levels can be a pain to get through in one go. Also the final boss fight is awesome. Sega just can't stop pumping out the soul.

Final Fantasy VII Remake [Completed]

  1. A really good game that really likes to waste my time. FF7R has great presentation with some nice-looking areas and great music. While the graphics are

Games Played in 2019

January 9, 2019 at 3:59 PM 0 comments

As a counteractive strategy against my terrible memory, I will document my experiences with games which should hopefully help me solidify my feelings about the things I play.

Current top 10 games played in 2019:

X. Mahjongsoul

  1. AI: The Somnium Files
  2. DMC V
  3. RE2make
  4. RDR2
  5. Utawarerumono: Mask of Truth
  6. Death Stranding
  7. Ace Combat 7
  8. Fire Emblem: Three Houses
  9. Higurashi When They Cry Ch. 7
  10. Sekiro: Shadows Die Twice

Prey (2017)

  1. Surprisingly great game. Had a very good sense of progression where I felt every neuromod I installed was useful and deciding which one to get was always tough. The space station had a nice dark atmosphere and exploring felt very satisfying. Combat was fun albeit repetitive. The guns felt powerful when upgraded and the Typhon powers were fun to use as well. I did feel some enemies like the telepaths and poltergeists were kind of a pain to fight but there aren't too many of them compared to mimics and phantoms. Did not find the story too compelling, felt like a large portion of the audio logs and emails were either there to reveal key locations or complain about their messy relationships. The twist was very cool and well-done however, so it left me with a positive impression.

Last Window: Secret of Cape West

  1. So far it's just more Hotel Dusk which is fine by me. Likable characters, great dialogue, excellent music and Kyle is still one of the best main characters in a video game. Also still has the trademark "I hope you're not emulating this" puzzle which was very annoying. Gotta say it still loses out to the first game so far because it doesn't have some of the more likable characters like Louis and Melissa.

  2. After completion, I have to conclude it was another great gem of a game. True to the first game it presents a compelling mystery, extremely natural dialogue and a cast of characters that all serve a purpose throughout the story. I would have to say I enjoyed the first game more, mostly due to its novelty but also because I prefer the first game's cast. Wil and Betty feel underused while Marie and Rex feel like they bowed out of the spotlight a bit too soon. Last Window has a lot to love as well, however. Tony was a bro just like Louis and had a surprisingly emotional scene where he revealed his own insecurities. Dylan was a perfectly executed character you should hate and the folks at Lucky Cafe did a great job at making you feel at home just like Kyle. Also the Christmas Eve section was just pure good vibes all around. I also appreciated the writers delving into the subject of Kyle's family and I felt like Kyle's attitude toward it was very mature and realistic. His goal is to discover what happened to his dad but he doesn't become uncharacteristically emotional over it, even when he's looking at the same view his dad had when he took a bullet. Overall it was a very enjoyable experience and a very solid followup to one of the best games on the DS. Too bad the dev's dead RIP.

Suikoden II

  1. Feels like the first game but with more substance, less novelty. I do kind of miss the simplicity of the first game and I'm not as compelled to play this one, though that's probably because it just hasn't been long since I finished the first game around Christmas. Nanami's a qt, Jowy's a punk, Luca Blight is a chad the likes of which the world has never seen.

  2. Finally finished it, only took a whopping 3 months. Great game, probably in the top 10 or so JRPGs. The struggle between the stars army and Highland was enjoyable to follow and collecting the 108 stars of destiny was a satisfying experience (aside from Gordon who I would like to personally fire spear through the gut). Luca Blight was delightfully evil and the final duel with Jowy was pretty kino. I really liked being able to recruit my Suikoden 1 hero and having a neat little section act like an epilogue for the first game but having to go to gregminster to recruit him EVERY TIME when the game likes to clear your party between plot events was a huge pain. It also sucked having a large chunk of the cities unavailable due to plot reasons when I'm just trying to collect stars but I understand why they did it. The strategy battles are also lame with the damage being so inconsistent. Overall the game was a complete step up from its predecessor and I think it mostly lived up to its title as one of the best JRPGs around.

Red Dead Redemption II

  1. Extremely comfy cowboy sim. Looks great and sounds great. I feel the "maintenance" you need to do for your character and horse were blown out of proportion by everyone online so far. Holding X hurts my thumb eventually but I am thoroughly enjoying it. I think I prefer John to Arthur at this point. It's kind of odd I constantly choose the lawful good options in every situation but I still have Arthur constantly saying "I'M A BAD BAD MAN SIR, I AINT A GOOD MAN" but if you look at it from a different perspective it can be seen as him trying to cover up his good nature, I guess.

  2. Now I have finished the game and wew boy what an adventure. Arthur is one of the most sympathetic video game characters I've ever played as. I felt worse about him catching tuberculosis than I feel about most characters' deaths. His voice acting was phenomenal and the progression of his feelings regarding Dutch was perfectly executed. I felt his pain when Dutch tried to leave him to his death at the oil field and when he stepped on the gun in the final scene. He also singlehandedly raised my opinion of realistic graphics in video games because I doubt the best scenes would have had as much of an impact if I couldn't see the subtle expressiveness of his face. Aside from Arthur, the game is just riddled with excellent highlights like the assault on the Braithwaite manor, Arthur's last conversation with Reverend Swanson, and the whole epilogue which retroactively improved the already great RDR1. The soundtrack was also outstanding, which is a very rare thing to bring up when talking about a western AAA game. Songs like American Venom and That's the Way It Is are perfectly used and really accent the scenes they appear in. The only cons I could raise against the game would be the Guarma chapter was kinda lackluster, the gameplay is satisfying but can get repetitive in long sessions, and Sadie got annoying sometimes, but overall it was a great journey.

Shenmue I HD

  1. Going through the first game after a decade and it's by far the most soulful game ever created. The soundtrack resonates with me and I wish I could live in Tomato convenience store and take daily walks to the You Arcade to play Hang On. Pure unadulterated comfy. Surprisingly the voice acting isn't grating at all, maybe just because of the nostalgia but I feel Ryo's voice fits very well. A lot of people these days say there's no need for Shenmue in the current industry because Yakuza is just better but they offer completely different experiences. I like how nearly everyone in town knows Ryo and can have casual conversations with him. It's a good refresher after the over-the-top nature of Yakuza.

  2. Finished the first game for the 2nd time. The story becomes more compelling in the second half with confronting the mad angels and rescuing Nozomi as well as becoming bros with Goro and saying an emotional farewell to Tom. I didn't notice as a kid but having Ryo finally decide to just take a break and eat a hot dog right before Tom leaves was a great touch. Working at the docks is surprisingly comfy but I feel having to do it for 5 days in a row is a little much, more if you miss something they want you to do on that day. The amount of waiting around you have to do and some annoying combat encounters do drag the game down a bit but in the grand scheme of things the amount of soul poured into the game makes up for it in spades. Overall it holds up a lot better than I expected and I look forward to finally playing Shenmue 2.

Valkyria Chronicles 4

  1. They certainly took it to heart when people asked for "Valkyria Chronicles 1 again please" because it feels extremely similar. Can't say I don't enjoy the return to form. I enjoyed the substantial anime vibes in 2 and the edgy tone of 3 but it really feels the best to just be part of the good guys fighting the good fight as respected adult members of the military. That being said, they didn't have to get rid of the branching classes in the handheld games or go back to the annoying book format. Characters are likable but I haven't gotten too far yet. I miss Edy. I miss Welkin too, Claude aint so bad though.

  2. After finally FINALLY beating it, I can just say it was a good game. Kinda just like VC1 but without the novelty and some things it brought back just got more and more grating as time went on such as going back to the scene select every 10 seconds or having Miles tell me how great my R&D upgrades are every single time. Thankfully the characters remained likable but the villain felt weak and frankly beating the europan empire for the 4th time didn't have much of an impact. Raz was based, maps were fun, final boss was a pain. I really wanted more of that QT DOGGO and he should've been a playable character.

Ace Combat 7

  1. Ace Combat is BACK BABY. Excellent gameplay that's the perfect fusion of simulation and arcade, phenomenal music, gloriously cheesy writing, outstanding visuals. It is also the hardest AC so far but the stress just makes every accomplishment feel that much better. Also the multiplayer is absolutely nuts. Can't wait to try out the VR mode.

  2. Having beaten the game I can confirm it is GOTY 2019. I'd have to say I enjoyed the story of Zero more and there were some annoying parts in the missions but overall it was an outstanding experience with tons of heart-pounding moments like the dogfights with mikhaly, uniting the osean and erusian forces, dropping the shield on the arsenal bird, launching as the independent 3 Strikes squadron, and flying out through the space elevator. A brilliant return to form for one of the best video game series.

Resident Evil 2 Remake

  1. So far everything a remake should be. A revisiting of the creator's vision that's different enough to be fresh while still retaining what made the original so good. Exploring is still satisfying and the new combat feels great besides those fuggers in the sewer. The complaints about the enemies being "bullet sponges" feel silly as the zombies don't really take much more hurt than the ones in the original. I do find myself running low on ammo much more often than the original and it feels more difficult in general especially with the reworked Mr.X. The visuals are fantastic as well and Leon looks the best he's ever been though Claire still looks off for me. I would really like some of the less good REs like 3 and Code Veronica to be remade in this style, they could benefit a lot from it.

  2. After beating it, RE2 remake is one of the best RE games and pretty much the ultimate evolution of the RE formula. I have pretty much no complaints aside from the scenarios not really intersecting well and the G-ADULTS IN THE SEWERS CAN FUG OFF. Mr.X was implemented really well and his meme game is on-point, can't wait to see how they build on it with Nemesis in REmake 3. Wasn't feeling Claire at the beginning but she grew on me and it was kino when she dropped down to fight Berkin. The Sherry section was also kinda annoying and stealth in non-stealth games should be banned by federal law. The Hunk mode was also I N T E N S E and I need info on my extraction point.

The Stanley Parable

  1. That was alright I guess. Pretty creative and the dialogue was fun but there's so little to it. I'm just glad I finished it in under 2 hours so I could refund it or I would have a much more bitter opinion of it.

What Remains of Edith Finch

  1. Similar to the Stanley Parable in that it was very short and I thankfully got a refund. However, Edith Finch was much more intriguing and the presentations of each family member's story as well as the smooth transition from one room to the next were top-notch. My favorite was the druggie brother working at the harbor and engaging in maximum escapism. Cool blend of storytelling and gameplay. I thought swimming out of the womb to the credits was pretty goofy though.

CAWADOOTY 4 MODERN WARFARE

  1. COD campaigns are pretty fun. It held my hand a tad too much but the shooting was satisfying and it's nice going through a simple easy shooter once in a while.

CAWADOOTY MODERN WARFARE 2

  1. same, the missions were more fun in this one though and there was some surprisingly good atmosphere during the EMP attack. Really got on my nerves when I had to sneak past enemies and they couldn't see me in broad daylight.

Furi

  1. Absolutely LIT 1v1 swordfights and maximum tension dodging and parrying with a boppin' soundtrack and oozing style. Don't know what the fug was going on in that story but i don't care because it was absolute kino. The Burst can fug off though.

Cuphead

  1. A total blast. Beautiful visuals, exciting and difficult bosses all with totally unique battles, great controls. It got frustrating at times but that's what made victory all the more satisfying. I guess I'd say my only complaints are that there's no online co-op and very little reason to change your equipment since you can buy the smoke bomb dash right away and giving that up would be pure lunacy.

Ori and the Blind Forest

  1. Dropped after the first hour because it was really boring. Felt like it was trying too hard to be "beautiful" and ultimately felt soulless instead and the combat was more tedious than fun.

Crysis

  1. The epitome of "fine". Shooting is decent and the powers are cool but the story is lame, combat encounters in the later half are weak, and they limit your usage of the powers too much for you to really have fun with them. I think I had more fun using the speed and cloaking to skip encounters than actually fighting. There were also plenty of annoying bits like anytime you're chased by a helicopter and didn't keep a missile launcher just in case and most of the alien fights seriously overstay their welcome. The game usually keeps a good pace though and the human fights can be enjoyable when you're not needlessly overwhelmed.

Bamham Arkham Knight

  1. Weaker than Asylum and City. Batmobile sections get repetitive and overused quickly, the villains are weak, too much running between the GCPD and movie studio, and the true endings are locked behind a lot of busywork. That being said, it still has the semi-addicting gameplay loop, it's still cool to be batman, the puzzles generally stay creative enough to not get boring, and the conclusion to the story is pretty cool. The arkham knight had a cool design but his identity became way too predictable the moment jason todd was brought up and it never really feels like he's a real match for batman. I would've completed more of the side content if half of it didn't require mindlessly flying around the city hoping for stuff to pop up.

CrossCode

  1. It's hard for me to say it's a bad game because the core gameplay is enjoyable, the visuals are nice, the puzzles are demanding and there's plenty of exploration. However, 15 hours into the game I cannot take anymore. The story is not engaging, the dialogue is basic, and I've done nothing but the same style of puzzles and combat over and over with little impetus to move forward. The quests are uninteresting but if you do not do them you end up underleveled and every fight becomes a chore. The elements you unlock do not change the fights at all and the upgrade tree only contains minor stat boosts so there is no real sense of gameplay progression. I feel I could have trucked on if I was close to the end but after finding out I was barely at the 50% mark I could not continue. Real shame because it's clear a lot of heart went into the game and I suppose I did get my money's worth.

Yakuza Kiwami

  1. One of the weaker yakuzas but it's sort of forgivable considering they were clearly trying to stay true to the original. I will not forgive the terrible bosses abundant with unnecessary super armor and ESPECIALLY JINGU AND HIS DUO OF GUN-WIELDING BUTTFACES. The side stories were also not really up to par with those of the rest of the series and the amount of fights you have to deal with around town between majima (especially breaker majima) and the random thugs got very grating over time. Aside from those flaws, it is still a very enjoyable game with a decent story, fun combat, enticing gameplay loop of completing sub stories, and just generally cool action all over the place. P.S pocket circuit is rigged and the girls in mesaking are too plastic-looking to make the minigame enjoyable.

Spongebob Squarepants Battle for Bikini Bottom

  1. Surprisingly fun action platformer. Good jumping and sliding sections. I'm glad they got most of the voice actors from the show except for mr.krabs and mermaid man although the writing was very weak compared to that of early spongebob. The boss selections were also pretty lame. King Jellyfish is good but the prawn and a bunch of robots based on the playable characters? They could have taken more from the show.

Thief Gold

  1. The core mechanics are good and I appreciate the sound and light systems but for every good mission (stealing the sword, looting the mansion and getting the talisman from the opera) there's 3 overly convoluted and tedious maze-like missions. The Thief's Guild in particular is one of the worst video game levels I've had to endure up there with the lair of the blind ones from turok 2. Too many of the missions are filled with same-y looking hallways and rooms so it's too easy to just get stuck wandering around hoping to find an area you haven't visited yet. Alongside the tedious missions, the mechanics are often inconsistent. Sometimes a guard will instantly detect me across a hallway or anywhere within a 10 meter radius, other times I can chase after a guard and miss a couple times before knocking him out somehow in total silence. The music sucks and can get obnoxiously loud at times and the story is average. Garret has good voice acting and his quips can be fun but they are few and far between. The ending was also very weak with having to wait for Constantine to finish his very slow ritual after swapping the eye in after the first statue thing is activated.

Slipstream

  1. Very cool game. Aesthetic out your ears and a smooth soundtrack. Strong sense of speed, satisfying to dive into the SLIPSTREAM and dash ahead of your opponents. There's a sufficient amount of good-looking tracks to race on (special applause for the unlockable cup with unique tracks) though they don't vary much gameplay-wise. There's also a good amount of different modes to play on, though I preferred just doing the grand prixs. One problem with the game is the rival characters which were very clearly submitted by kickstarter backers considering their utter lack of charisma in every possible way. I physically cringed when the neckbeard character popped up and said "teleports behind you" like i had jumped back to 2015. I also dislike how every race is 5 laps because my fingers always hurt by the end of them and the first 2 laps are generally rigged so that you always fall behind and only catch up by lap 3 which is just annoying. Also while it's not really a flaw, I would've liked for each stage to have music specific to it to make them stand apart from eachother more but the music is good enough that it's not so bad.

Mister Mosquito

  1. Okay it's pretty bad. Maneuvering around people to succ their blood is tedious and the constant analog stick spinning is taxing on my thumbs. The visuals aren't great and it's only an hour long. That being said it was a goofy and interestingly unique game so I don't regret playing it. The cutscenes were funny and the voice acting was wonderfully atrocious. When the middle-aged man started shooting ki blasts at me, I knew I was playing the best game of 2019.

Darkest Dungeon

  1. Difficult and rewarding and a big ol time investment. Top tier aesthetic and atmosphere, great narration, and a fun gameplay loop. The characters are cool and there's plenty of customization to enjoy. I also enjoyed the moddable anime skins a fair bit. Problems being that it goes on too long, a lot of the bosses are reskins, and a lot of the RNG is just frustrating. I wish I had played on Radiant. Leper is based and I look forward to the sequel.

Devil May Cry V

  1. The absolute peak of the action game genre. 3 distinct and incredibly fun characters, a compelling story with tons of great moments, a rockin' soundtrack, tons of enemies, fun bosses, and it looks great to boot. The few minor complaints I have would be that playing V hurts my fingers, Vergil and Trish didn't make the jump to the RE engine very well, and the co-op system is pretty underutilized. I also would've liked more wacky cutscenes like in DMC 3 but I appreciated the more serious tone since it was done rather well and it made the few crazier scenes stand out more. It surpassed expectations and I want to PLAY AS VERGIL RIGHT NOW.

Legend of Zelda: Link's Awakening DX

  1. A game truly filled with soul. Much like ALTTP the world is fun to explore, dungeons are satisfying to complete, bosses are enjoyable and unique compared to other 2D zeldas (albeit a tad easy). Much of the game's charm stems from it being isolated from the usual zelda elements and characters and the story manages to be delightfully odd and somber at the same time. The dialogue in this game in particular felt a lot more lively and creative than other zeldas, I just wish there was more of it so the ending would have more of an impact. That being said, the little moments you can spend with Marin are a joy and every interaction with the owl felt fittingly dreamlike. I don't really have any complaints except the drums sound bad, turtle rock is annoying to explore, and I hate that you need to read about the "new feature" of the compass every time you pick one up. I'm disappointed the creators' ambitions are not being realized with the 1:1 remake.

Monkey Island 2

  1. Just as charming and humorous as the first game. The puzzle solutions are still pretty out-there and I spent half my playthrough looking at a walkthrough but it was still a very enjoyable experience so I don't really feel bad about it. That ending twist was truly one of the greatest revelations in video games.

Another Code: Two Memories

  1. Very short but sweet puzzle adventure. In terms of presentation, puzzles and writing it is entirely weaker than hotel dusk but it's still nice in all aspects. Exploring with D is pretty cozy and Ashley is cute. The music is pretty good too but the sound effects for completing puzzles and stuff are not very satisfying which is kind of a let down. The ending can also be pretty unsatisfying if you happen to not restore all of D's memories which is a pain because there's no indication of what will and won't restore them.

Sekiro: Shadows Die Twice

  1. Very fun and intense combat. It's pushed me harder than any action game I've played before, mostly in a good way. Killing things is very satisfying and the deflection mechanic is cool. Really feels like it recaptures some of that feeling of playing Demon's Souls for the first time with how rewarding it feels to find and beat areas since they're each such a large portion of the game. The game has tons of great scenes despite the story itself not being spectacular. Nearly every boss fight is good but a fair bit of them can get unnecessarily frustrating at times (sword saint isshin). Highlights include Owl, Genichiro, Lady Butterfly and the Divine Dragon. While the mechanics are mostly solid, hitboxes (particularly grabs) can get too wonky which is a big problem in a game where you often die in 2 hits to most bosses. It's also annoying how your posture recovers more slowly when you're at low health which seems to counteract their intention of making you play offensively to win. Other faults would be the lackluster soundtrack, nearly every prosthetic besides firecrackers being useless outside of 1 or 2 specific situations, dragonrot not actually mattering, and enemies that require rare consumable items to defeat. It's certainly not a perfect game, but the ambition and step away from the souls formula combined with the style of the combat make it great.

Gal Gun 2

  1. Kinda mixed on this one. The girls in this one are better and there's more locations and thus less repetition. However the VR focus kind of makes the gameplay less fun just in the way that you have to teleport everywhere so you don't get the little running animations between shooting. I also constantly encountered a problem in which the cursor would freak out and throw my aim off which was annoying. There's also only one boss fight now compared to like 5 from the first game which was disappointing. I did like being able to decorate my room even if it is a really insignificant thing. Also I'm TICKED because I completed Nanako and Chiru's routes and they stuck me with Chiru instead of letting me pick just because I did her's second even though I DID NANAKO'S FIRST BECAUSE I LIKE HER MORE.

Megaman 11

  1. Dropped before finishing Block Man's stage. I thought it was just the wall jumping and charge shots in X but after playing this I realize I only enjoy playing classic megaman down to the jumping and shooting. Everything past the NES excluding 9 and 10 just doesn't feel right to me. Also just not a fan of megaman's voice and the aesthetic feels cheap.

Warriors Orochi 4

  1. Decent game that satiated my musou thirst. The roster is impressive, of course, and the magic system is a nice addition to the musou formula. The story is uninteresting and the interactions between the characters are fairly weak aside from a few of the goofy side stories. The game is also lacking the fun guest characters like ryu hayabusa and ayane. In the last chapter I had to turn the game down to easy, not because it was difficult but because the enemies become absurd damage sponges which defeats the entire purpose of musou. Another large problem was that every character joins at level 1 regardless of your progress in the story which means even around the halfway point of the game you can't use the characters you get without sticking them in training for a whole chapter or dumping the growth points you've saved up for several battles. This basically wastes a large portion of the cast for the sake of an uninteresting level system. While I did enjoy the game overall, it definitely feels like a rushed work to take the heat off of dynasty warriors 9 and is comparatively weaker than warriors orochi 2 and 3.

Gorogoa

  1. Very creative game. My mind was properly stimulated by the clever puzzles and good art. Thankfully I did not pay for it because it was a sub-2-hour game that costs 8 bucks on sale but I appreciate the high quality experience. Honestly no idea what story it was trying to tell but not knowing what was going on added to the atmosphere anyways.

Baba is You

  1. Very intelligent and innovative game. Unfortunately I'm not galaxy brain enough to finish it but I really appreciate the creative solutions they thought up. I admire anyone who sets out to make an original puzzle game.

Risk of Rain 2

  1. Personally more enjoyable than the first one, granted I didn't play it much. Nice aesthetic and combat but the jellyfish boss sucks and it's very clearly unoptimized in its early access state.

Thief II: The Metal Age

  1. Substantial improvement over the first game. The solid core gameplay is retained and the annoying maze-like levels are replaced with grounded ones that let the gameplay shine the most. The levels are large and open without being a pain to navigate. The story is pretty average and is mostly carried by Garret's voice and dialogue. The villain is completely obnoxious and I had no idea what he was saying half the time, made even worse by the fact that every robot shares his voice as well. The final mission was kind of a snore and the ending basically saying PLAY THIEF 3 LOL was awful. Overall a pretty good time.

Return of the Obra Dinn

  1. Excellent presentation with fun and nuanced logical deduction. The story of a ship being cursed because they tried to take something they shouldn't have isn't very novel but watching it go down is a blast. The spider monsters were super spooky. Music was great and really fit with the scenes. A few problems consist of the logic of some fates being a real stretch and they make you sit in a newly discovered fate long after the scene is done playing before you can actually start investigating it. I also really would have liked to be able to view previously-seen fates straight from the book instead of having to backtrack all over the ship.

Shantae and the Pirates Curse

  1. Good lil game. Serviceable metroid-ish progression with very simple gameplay. The character art very much carries a lot of the game's appeal and the interactions are entertaining. Combat is okay, bosses are pretty weak besides the final boss which is pretty cool. They make you backtrack to scuttletown before every dungeon and it is very unnecessary and tedious. Jumping is too floaty, level design is pretty simple, items you get don't see much use besides the dash and the cannon but the cannon comes too late to get a lot of use. Minor gripes include me not liking how shantae's eyes are all green in her sprite and squid baron breaking the 4th wall to talk about his status as a miniboss is cringeworthy. Enjoyable time.

DUSK

  1. Very fun throwback to old shooters. Satisfying weapons, decent variety, mostly good level design, cool enemies and tight atmosphere. I didn't really find it spooky like they were trying to convey and the bosses were lame. The voice acting of the narrator also sounded awkwardly like a guy putting on a deep voice. Was also not a fan of small things like areas where you can only see with your flashlight and that weird tumble you do sometimes when you fall and makes you lose your direction. Moment-to-moment gameplay was fun enough to make up for the flaws.

Metro Exodus

  1. I was excited for an open world metro when it got announced but upon actually playing it, I realized the atmosphere of the metro tunnels was what kept the game fun and interesting. The surface is boring to traverse and explore, the enemies are not fun to fight and their tendency to be in large groups practically forces you to stealth or lose all of your ammo in a shootout. This is fine for a stealth game but in metro, crouch movement is tediously slow and sometimes the ability to knock out someone just does not trigger. The lack of russian voice acting also hurts the game and what I saw of the narrative was pretty weak. The closer metro gets to AAA games, the less appeal it has.

ABZU

  1. Very pretty game. Visuals and music are stellar, setpieces can be pretty majestic. The game is hampered by obtrusive swimming controls and the devs tendency to go NO THE SETPIECE IS ON THIS PATH DO NOT GO THAT WAY which often stopped me from going the correct way until the fish decided to move that way too. It's only a little over an hour long but it suits the type of game it is and I didn't pay for it anyways so whatever. I would like to ban all media from using the theme NATURE GOOD MACHINES BAD from now on.

Umineko: Golden Fantasia

  1. I appreciate the umineko fanservice but without another person to play with it is just not very fun. Special inputs are unusually finicky and successfully using a meta attack or even just a regular special feels almost random sometimes. The sprites are nice and the backgrounds and movesets had a pleasant amount of work put into them but the character art is pretty weak. The biggest problem is the arcade mode difficulty which is too hard on normal but way too easy on easy. On normal the first round is usually fine oddly enough, but in the 2nd round the enemy AI steps up and becomes a chore to beat and without another person to play with, there is little motivation to get better. Besides all that, the game feels pretty barebones with arcade mode having little uninspired dialogue and the only other options being the typical versus and online versus.

Shenmue II HD

  1. Finally after a decade I've completed the sequel. I prefer the first game because japan is just so much cozier than hong kong or kowloon but I recognize the merits of the 2nd game well enough. The ability to skip to the next story event when you get to the destination is a godsend, the hong kong section (particularly the temple and learning from the wude masters) is pretty good. The final section of the game with shenhua, despite mostly just being walking around, made me feel the shenmue soul hard. However I do not like the kowloon section of the game which is a pretty big problem because it is half the game. The buildings are same-y, it's hard to navigate, it's flooded with annoying QTE segments, the entire "shadowing yuan" part sucks, the part where you have to get to the top of the building by crossing like 20 beams sucks, the 17 floor yellow head building is not fun and they have an issue with repeatedly telling you what to do "run when the lights go out" says Ren every single time. That being said Kowloon has some nice aspects too, there are some fun interactions between Ryo and Ren, the story beats are alright, and some of the martial arts challenges are fun to do like catching the acrobat or beating up the half blind guy. The boss fights also suck. Shenmue's combat isn't great to begin with but having every boss feature a QTE near the end that makes you restart the fight if you fail is terrible. Not to mention half the bosses are unbeatable and the other half require a strategy of "constantly dodge and sometimes throw a few punches". The QTEs also felt unreliable in general which leads to most of my other gripes but that may just be because my controller is a little messed up so I won't blame the game for it. It was a good experience overall but I definitely prefer shenmue 1 and I'm really looking forward to 3.

Senran Kagura Burst Re:Newal

  1. I didn't play much of it since the story and characters are nothing new or interesting. The new models and animations are good and the hitstop on the attacks makes hitting stuff more satisfying but in terms of the gameplay flow it's just more of the same. While the hitstop helps the feel of the combat, it really slows it down considering how much enemies you have to kill. I hope these improvements are implemented in a new game that tries to break the mold a little more, a 3D fighter would be cool.

Megaman Battle Network 5: Team Colonel

  1. About as good as every other battle network since the gameplay and plot structure remains mostly the same. I appreciate that they largely cut down on the amount of backtracking you need to do and the liberation missions are pretty fun. Colonel is cool and getting to play as other Navis like shadowman and toadman was really nice for a change of pace. I think the story was somewhat weaker this time around and the problems to solve didn't feel as dire as in prior games so that balances out with the gameplay improvements.

Contact

  1. Very interesting game in the way it implements you as part of the story and the setting being more creative than the average rpg. The elder scrolls-ish leveling system is also a nice idea. Contact is unfortunately hampered by its slow, repetitive combat and reliance on grinding since you can't buy armor. The harder fights are also dependent on having healing items since there are few opportunities for you to avoid damage by dodging. The healing items can only gotten through grinding up cash and buying food which doesn't heal for much, or going all the way back to your ship to go back to the deserted island to spend time stocking up on potions. You can cook in various places but you have to be wearing the chef outfit which drops your defensive abilities which is a pain in the butt and you can only change into the chef outfit at the ship. I appreciate the game's ambition but the systems they thought up hurt the game too much for it to be an enjoyable experience.

Utawarerumono: Mask of Deception

  1. A good portion of the game consists of serviceable slice of life scenes with a likable cast of characters. The scenes with the girls could have been trimmed a bit considering how many of them are focused on food and romance and it begins to feel repetitive. Haku is a fun main character when he's not stuck in harem-esque antics and the scenes centered around his past are some of the most compelling in the game. The ending is absolutely kino and really brings up the whole experience. I would have liked more scenes with the male characters interacting for some variety, especially considering how fun characters like Ukon, Sakon and Maroro can be. The combat gameplay is decent, mostly made fun by the QTE attacks though the strength of the enemies can feel inconsistent at times. The CG art is great but the presentation of the silly little chibi models can take the oomph out of some scenes, especially in the first war. The story is unfortunately prone to relying on cliches at times but makes up for it with a strong underlying plot. Overall I'd say it was a good followup to the first utawarerumono and I'm interested in seeing where the story goes in the 3rd entry.

Mahjongsoul

  1. RIICHI PON NYA CHII NYA KAN NYA TSUMO NYA

Flower, Sun, and Rain

  1. Suda did it again. FSR does a much better job keeping you engaged than Silver Case mostly due to the 3D environments and character models but also just for the more lively atmosphere. As usual the dialogue and plot are nigh incomprehensible but it's weird enough to be entertaining and the constant strange interactions with new quirky characters every chapter make the backtracking much less of a slog than it could have been. The gameplay is still pretty weak and the game isn't free from tedious sections but it's expected at this point. Also while the game's puzzles benefit from the DS touchscreen, everything tends to look way too blurry and the framerate can take a hit in the larger areas which is annoying.

Katana ZERO

  1. Hotline miami but cooler and less fun. Killing dudes is satisfying but the constant need to deal with long-range opponents gets tiresome after a while. Didn't really care too much for the story but the scenes with the little girl were wholesome and the boss fights were really cool. Good aesthetic and music, ending it on a cliffhanger was pretty lame, focusing the plot on cyberpunk drug withdrawal felt derivative and the "neat" things they did with the dialogue choices were cheesy. Filling the whole screen with the edgy "Kill the child" option? Seriously?

Remember 11: The Age of Infinity

  1. Dangerously high IQ VN. Remember 11 cuts out a lot of the fat found in other VNs and has some of the best pacing I've seen in the genre. The constant dynamic switching between 2 completely different settings and groups of characters keeps the game from feeling slow and important events and interactions appear at a steady pace. This does unfortunately have a drawback in that since you spend little time interacting with the characters normally, you don't really get attached to them. Characters like Satoru and Yomogi are likable in how dependable they are. Kokoro and Hotori are fairly inoffensive. Keiko, Yuni, and Utsumi are interesting due to their importance to the plot. The twists presented in the game, while interesting and clever, don't have the same impact as those from Ever17 or the zero escape games. That being said, that's only referring to the twists presented to the reader in an easily understandable way. The other mysteries presented by the VN blew my mind when reading the analysis afterwards and captured my interest with the ridiculous amount of thought put into the underlying plot elements. While I love the answers I got and seeing all of the hints and truths I missed in my reading, it's difficult to credit the game for it considering the ending is blatantly unfinished and does not make an attempt to clarify many of the mysteries presented in the rest of the story. It's also fairly annoying that important tidbits are spread throughout the bad endings which are annoying and time-consuming to get to despite the fastforward mechanic since it doesn't just let you skip the whole scenes outright. Also the music is nice and the art is noticeably better than Ever17's. In conclusion, while it's hard to say Remember 11 as it is is a great VN, I respect the depth and subtlety put into its plot as well as the moment-to-moment dire atmosphere and compelling mysteries regardless of the incomplete finale.

Megaman Battle Network 6: Cybeast Gregar

  1. In my humble opinion it's the best battle network game by a little bit. Best gameplay in the series, the best story (although still nothing amazing), and very little padding. The chips are fun to use, annoying enemies are absent, and optional content in the form of classes and cross navis are implemented instead of tedious backtracking making for a very pleasant experience. The context and dire situations from previous BN games are present after being half-baked in 5 and the network is much more painless to traverse. The bosses are fun to fight besides circusman who's a nuisance and the final boss which is terrible as per usual for the series. I'm not sure who thought it would be fun to keep the player from using any direct-shot chips because it isn't and restricts playstyle significantly. I quite liked the villains this time around but the friendly cast was relatively weak. Mick is a brat and Tab barely exists so I would've preferred if Yai, Dex and Mayl just moved with Lan instead. Elementman's stage was probably my favorite in the entire series. It's sad thinking the series ends with this game but there are a lot of series that wish they could get half the amount of games BN got so I can't complain. It would be cool to see a modern revival sometime.

Dynasty Warriors 7: Xtreme Legends

  1. Since I recently finished the Three Kingdoms TV series I wanted to go back to the dynasty warriors with the best story presentation. The PC port is awful with graphical glitches in cutscenes and a horrendous default control mapping that is annoying to change. Only keyboard inputs are shown on screen as well. The cutscenes are still great but the gameplay in general does feel dated, particularly with certain weapons like the bow which just aren't any fun. The combat is also very unbalanced in that you can only kill officers in less than 20 years by using musou attacks which isn't very fun. Also I only played the wei story and part of the jin story so this might not be a problem in other stories but they seem reluctant to let you use the rather large roster and instead make you do multiple missions as the same characters like xiahou yuan and xiahou dun. The music is also still lit.

OutRun 2006: Coast 2 Coast

  1. I love arcade racers. The music is rockin'. The driving is smooth and has a great sense of speed. The stages are all short but the variety is great and each one is not only fun to drive through but are also surprisingly aesthetically pleasing for a PS2 game. The heart attack mode has some fun objectives but unfortunately not enough to keep you playing for a long time given you'll be driving around on the same short tracks over and over but the short time I spent with the game was very fun.

Yakuza Kiwami 2

  1. Solid game. The dragon engine makes it look a lot better than the other yakuza games and the combat feels fresh due to the new physics and wider combat areas. The lack of heat actions is disappointing. The story starts out well enough but the police/mafia plotlines were dull and cliche. Kaoru was an annoying character who constantly switches between prodigy super cop who is tougher than the rest of the force and pathetic heroine who can't stand up to a few random thugs. The twists at the end were particularly stupid and if I hear "Jingweon mafia" one more time I'm going to flip. The chapter where haruka is forced back into the story was terrible, including a bad boss fight with some tigers and an extremely gimmicky castle area with annoying enemies. There are 2 chapters where you just wander around doing substory-esque missions with haruka which is unreasonable considering it just drags the pacing down when they could have simply just been more optional substories. Goda Ryuji is one of the only likable parts of the plot (even if he's dragged into the jingweon nonsense later too) and the final fight with him was pretty great. The scene where kiryu gets stabbed was very good until you realize it has no impact on the rest of the plot and he's back in business like normal just a couple scenes later. While the main plot was pretty disappointing, that's pretty normal for a yakuza game and the primary appeal still lies in just running around and completing substories, fighting, and doing minigames and kiwami 2 serves this purpose quite well. Virtual-On is radical.

Bladestorm: Nightmare

  1. I think this is a pretty cool game. It's got soul reminiscent of the early PS3 days and the idea of playing as a mercenary in the hundred years war is really cool. The atmosphere is nice and trampling over the enemy with your overpowered halberd squad is a blast...for a few missions. The game is unfortunately very repetitive and unlike with dynasty warriors you don't even get new stages or variety beyond your chosen weapon (which is restricted by levels you need to raise individually). The game wants you to spend a lot of time equally leveling up every class but if you just level up the one you like, there are pretty much no penalties and it makes for a much easier experience. The story is also sparse and you need to go through many copy-pasted missions between cutscenes which are short and typically of little importance. The fame bar increases too slowly unless you avoid easily completing the objective to run around and mindlessly kill enemies which makes no sense considering a mercenary that could end a battle in minutes would surely be extremely famous. It's unfortunate the game has such glaring flaws since being in the bar with all the other mercenaries and taking requests from the bartender just feels great. The character creator is actually pretty nice too.

Pathologic 2

  1. It's interesting at least. In the first few days you're just having a fun time talking to cryptic europeans and watching strange events unfold with great atmosphere. Sadly it becomes far too bogged down in its survival mechanics and you have to go around collecting resources to survive every 5 minutes. Some other problems include the tedious walking between objectives, only partially salvaged by sprinting which is limited by a stamina bar that is restricted by thirst which is never alleviated for long. The game also performs poorly despite not really looking that great.

Dragon Quest Builders

  1. I actually find the game quite cozy, but I dropped it because playing on the vita is kind of a pain with how small everything is and it feels like the kind of game where the sequel will basically be the same experience but improved in every way. I'm dropping it to keep it as fresh as possible when I eventually get the sequel on switch or something.

Dead or Alive 6

  1. Pretty standard for DOA. The story is a mess that constantly jumps around all over the place with little to no context. Cutscenes are all 10 seconds long or less and characters fight over absolutely trivial things. The fights are also all only 1 round each and super easy. Honestly I would've preferred if they dropped the silly Raidou plot and just stuck with having goofy character interactions throughout the tournament. The gameplay is fun and the girls are cute but sadly the content is lacking. Even the costumes are irritating to unlock considering you can only get them RANDOMLY while playing the lackluster DOA quest mode. While it's still a decent fighting game, the 3DS game was better at providing a complete quality product.

The Great Ace Attorney

  1. As Great as you would expect from the man with the plan Shu Takumi. The brand new cast, while mostly not as charming as the one from the phoenix wright series, is a welcome breath of fresh air and certain characters like Holmes and Asougi go toe to toe with the best from the OG series while the side characters continue to be consistently entertaining. My only complaint character-wise is that Gina is annoying but you can't win everything. The presentation is absolutely stellar. The animations are top notch as per usual with the rest of the series but the brand new deductions are a step above the rest and feel fantastic. The jury system is a welcome addition and it's bizarre the jury doesn't come up more often in this series. The jury members can be a little one-note sometimes and there are quite a few later on that talk about nonsense without stating their actual verdict/reasoning so you have to press them when they should be on-topic in the first place. The music as well is great as usual but I thought the cornered theme was relatively weak. Naruhodo is very similar to Phoenix in a lot of ways but thankfully feels different enough most likely due to the recurring culture divide throughout the story. I appreciate the differentiating of cases by having a couple that were just trials and one that was just an investigation (substantially boosted by the deductions) but overall I felt the mysteries were comparatively weak and I faced a LOT of situations where I figured out a trick and had to wait a long while before they were brought up but that is pretty common for the series. As a final note it is annoying that there are some plotlines left unfinished such as the hounds of baskerville and the morse code message, particularly given how long it took to just get the first game translated, but overall it's not a big detriment or anything.

Phantasy Star Online 1 & 2

  1. I wanted to go back and check out the single player but it's unfortunately not up to snuff. I should've figured from the name but it's definitely intended to be enjoyed solely online as the single player content is repetitive and the story is too sparse to really make up for it. The gameplay doesn't really salvage it either since it's been vastly improved in the later games.

Superdimension Neptune VS Sega Hard Girls

  1. It's not often I pick up a game and within 10 minutes realize how little effort went into its creation. I barely played this game but immediately noticed the rehashed combat, stages, character setups, and music. The appeal is apparently supposed to be how IF can freely explore the stages but all the traversal sucks and invisible walls are everywhere. IF is also one of my least favorite neptunia characters so that is some added bias. I was hoping maybe the charm and humor of the SeHa girls anime would carry over with the girls but I could tell it was just the same old neptunia writing. Unfortunately IF's butt in the crawling sections cannot save this uninspired spinoff.

Prototype

  1. Pretty fun gaem. Normal combat is satisfying and you have a lot of tools to use but the bosses all SUCK especially elizabeth greene and the final boss. The story isn't very interesting but Alex has good line delivery. Moving around the city is alright but the glide should've been a little better. As the game goes on the missions tend to get more frustrating which is unfortunate but it's not too long so it's not a huge detriment to the game. I was really impressed by the level of chaos going on in a decade-old game.

The Sims 4

  1. I figured I'd try it out since I've never played a sims game before. Turns out watching NPCs do nothing interesting is not fun.

Tenchu: Stealth Assassins

  1. Being a ninja assassinating people in ancient japan is cool but not with these clunky controls. I'd probably enjoy one of the later gen ones.

Megaman Star Force: Dragon

  1. Finally replaying this after like a decade was a fun experience. It's a surprisingly good transition of the battle network games to DS. The story is better than a lot of the BN games with the dire situations actually having character motivations behind them rather than HAHA FOR THE ORGANIZATION. I would've liked a tad more lighthearted scenes though, especially with Geo being such a downer. The gameplay is still the fun grid-based combat but the restriction of only being able to move left and right makes it much simpler which is a shame. The trade of difficulty for freshness is good enough for me. The DS minigames can be pretty annoying with a mouse too but at least most of the stage gimmicks aren't as annoying as they could be in the BN series.

The Curse of Monkey Island

  1. As with the other monkey island games, the dialogue and interactions are marvelous. And as always, I babied out and used a guide because point and clicks are a poison. It didn't really hamper my experience though, thoroughly enjoyed the story from beginning to end. I did find it odd that it ignores the ending of monkey island 2 but it still ended up being a great time so I guess it's not that big of a problem. The animations were especially nice and I quite liked the different artstyle.

Earth Defense Force 4.1

  1. Missions are too slow in single player and I have to wait for my friend to get a better computer until we can go through it together. Fun game though.

Valkyrie Drive: Bhikkhuni

  1. Senran with a worse artstyle but better characters. Combat is decent but missions are repetitive and there's not a lot of character variety. The designs grew on me as the game went on but ultimately Nan's designs are still superior. I did enjoy the character development and interactions, particularly Mana's whole personality and Viola and Koharu's deepening bond. The characters all interacted with each other regularly rather than just in pre-determined pairs which I appreciated quite a bit and the cast was a breath of fresh air after the many senrans. The main plot is pretty average but the conflict presented near the end is pretty compelling at least and it's a shame there most likely won't be a sequel. The difficulty spike near the end is completely obnoxious and Gundari should've been removed from the game. The lack of outfits was also pretty disappointing and I'm not convinced they couldn't have easily just moved a lot over from the senran games.

Tales of Vesperia: Definitive Edition

  1. Probably the 3rd best Tales game? The plot is decent but kinda drags on near the end and Duke's motives were stupid. Estelle can get too apologetic and self-sacrificial at times but it's a japanese game so it's to be expected. The rest of the party is great and Yuri is one of the best JRPG main characters of all time with his no-nonsense attitude, wonderful Troy Baker voice acting, and resolve to kill people who really need to die. The other characters are very likable and have a lot of fun, natural interactions as expected of a Tales game. The combat takes a bit too long to get really fun and there are a few annoying difficulty spikes like Gattuso and Alexei. Zagi was also a terrible and pointless villain. The artstyle looks nice but the animations aside from the special cutscenes can look pretty stiff sometimes. The dungeon puzzles thankfully weren't too annoying but the amount of monsters you have to fight could make the exploration kind of a pain. It's very much a decent game largely boosted by the party which pretty much describes the Tales series in general. I wish Rita and Estelle hooked up, that would've been cute.

Omega Labyrinth

  1. AAAAARRRRRRRRRGGGGGGGHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH WHY IS THIS STUPID BOOBIE GAME SO HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARD THAT FINAL DUNGEON IS BONKEEEEEEEEEEEEEEEEEEEEERS

Bloodstained: Ritual of the Night

  1. Very pleasantly surprised with how this game turned out. Perfectly captures the feeling of the old castlevanias, the visuals were thankfully greatly improved and look pretty good, the music is on-point, movement and combat feel smooth and satisfying. The bosses are great (minus the final boss which is awful but nobody's perfect). I particularly liked the twin dragons fight which felt very dynamic and fair. Miriam is a cutie and customizing her outfit and hair was fun, it's a shame the bunny outfit is locked behind a specific power that changes the moveset. The voice acting was overall pretty good. Getting David Hayter as a samurai was quite a treat. I don't really have any notable complaints beside the final boss sucking, the kickstarter backer integration was jarring, and the way you get the ability to swim is pretty poor. Good job Iga.

Super Neptunia RPG

  1. I should really steer clear of these neptunia spinoffs. The visuals actually don't bother me that much aside from neptune's dash animation but the controls are clunky and the battle system is an absolute snorefest and judging by what everyone else says it doesn't get any better. Getting MMO-tier fetch quests right out of the gate is also a very bad sign.

Rhythm Heaven Megamix

  1. I GOT NO RHYTHM

The Legend of Zelda: A Link Between Worlds

  1. I'm upset that I skipped this for so long because I didn't like the sound of the rental system. It's actually a great 2D zelda. Lots of fun dungeons that are well-designed without being too long or tedious. The bosses are fun to fight, if a little simple. The rental system is not a problem at all and allows for more open-ended progression by letting you get any items whenever you want. It adds sorely-needed value to the rupees as well. The story surrounding Ravio, Lorule and Hilda is pretty compelling by 2D zelda standards and most NPCs are full of life and fun to talk to. I physically felt the soul when I paid the musician to play some songs in the dimly-lit milk bar. The warp girl Irene is also very cute, certainly a highlight. The painting gimmick is used in a lot of creative ways and didn't intrude on the normal gameplay too much. Not a huge fan of the aesthetic but it grew on me and it certainly looks better in action.

Secret of Mana

  1. The combat is just not fun without a co-op buddy. Just a loop of attack -> wait for enemy to get up and attack power to charge back up to 100 -> attack again while hoping the sketchy hit detection doesn't decide you miss and make you wait more. The AI companions just either run in and die quickly or stand back and do nothing. I'm sure if I was playing with a friend it would be a lot more fun but SNES emulation multiplayer is a mess.

Muse Dash

  1. An alright rhythm game. Songs are hit-or-miss but the aesthetic is cute and the controls are simple but fun. Only problem is that unlocking characters is a huge pain since you're more likely to get parts for the elfins or illustrations. Also Buro should be using her plane and not the bear.

Monster Hunter World

  1. That PC port is a poorly optimized mess.

The Legend of Zelda: The Minish Cap

  1. Probably the weakest 2D zelda game I've played. Very nice artstyle and a generally cozy atmosphere especially in Hyrule Town. Gameplay feels solid as per usual and the dungeons aren't necessarily bad but they're not strong either. One of the worst points for me was that most optional puzzles and exploration lead to useless rupees or kinstones which really bummed me out after ALBW's strong rupee economizing and frequent heart pieces. Kinstones especially are annoying because they take the SOLVE PUZZLE -> GET REWARD process and needlessly extend it to SOLVE PUZZLE -> SEARCH FOR RANDOM NPC TO TRADE KINSTONES WITH -> TREK HALFWAY ACROSS THE MAP TO GET REWARD which was a pain in the butt and caused me to stop doing optional stuff. The bosses were usually fine except the final boss which could be a nuisance. The flying one was cool though. Fighting stalfos was also a huge annoyance. I have mixed feelings on the shrinking gimmick because it is a cool concept and it is used in creative ways but finding the correct places to shrink and having to go back to those specific places to unshrink every time was tiring along with all the barriers when you're tiny which don't feel like they should stop you at all. The game also suffered from some needless padding such as hunting down the library books but I suppose it didn't hurt the pacing too bad. While it does sound like a big list of complaints, minish cap is still a quality 2D zelda experience and it has quite enough soul to offset a lot of the annoyances.

No More Heroes

  1. Glad I finally managed to play this one. A truly bizarre game filled to the brim with Suda soul. The combat is pretty basic and easy but it also manages to be one of the only Suda games that's actually fun to play with the satisfying vibration of the wiimote that comes with killing enemies. The menial task minigames are actually pretty fun in their simplicity as well. Travis's bike is an abomination and is not only a pain to ride around but also just a pain to even get on. The assassins are obviously the highlights and they're all full of personality and come with generally fun fights and bizarre cutscenes. The only fight I would really complain about would be shinobu which can be just plain unfair at times with the sonic blade barrages. The bench press minigame is also a nightmare on my hands and I hate it dearly. The stages leading up to boss fights could get pretty repetitive so I'm glad they mostly got shorter as the game progressed and there were some fun little gimmicks to keep things fresh along the way like hitting the baseballs in the stadium or playing the shmup on the subway. The ending, including the final boss fight and the context surrounding it, is hilariously strange and I expected no less from Suda. It was quite an experience.

Samurai Shodown 2019

  1. I actually like the gameplay well enough. The lack of reliance on memorizing combos really appeals to me but unfortunately there's barely any characters I actually like. I like Wu's design the most but her zoner playstyle doesn't appeal to me at all. I'll probably come back and play the story mode for nakoruru's sister at least when she comes out. The single player content is very lacking and I don't have a lot of interest in playing random people online if I don't substantially enjoy the characters. The visual style is nice, the final boss sucks.

SMT Strange Journey Redux

  1. Just very dull is all I can say. Mainline SMT just has no appeal to me.

Bullet Girls Phantasia

  1. The missions are repetitive, the enemy variety is extremely lacking, enemy A.I is braindead, and the framerate is abysmal. That being said, it gives me the vibes of the 6/10 cute girls doing cute things anime I enjoy and the girls are cute so I still found it fairly enjoyable. It was also nice just having a cute anime girl game where you can shoot stuff which is surprisingly rare. The fanservice was great too, no shame. Could've have more outfits though. I especially enjoyed the part where I started the final boss fight and the boss immediately glitched out and died.

No More Heroes 2: Desperate Struggle

  1. This game feels like a downgrade in everything but variety. The cutscenes feel like they were made by fans of the first game who exaggerate the aspects of it that they remember. Wrestling is referenced everywhere and the added anime-like craziness and violence take way more focus than they should. Travis is also made out to be way more "cool" and it makes him substantially less likable. I wasn't a big fan of the open world in NMH1 but when you cut